.44 Magnum

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.44 Magnum
Trader Revolver.png
Pricing: £450 (£337)
Weight: 2 blocks
Ammo: 6 Hud Ammo Clip.png 21 (128)
Ammo cost: £13 – £277
Dual .44 Magnums
Trader DualRevolver.png
Pricing: £900 (£675)
Weight: 4 blocks
Ammo: 12 Hud Ammo Clip.png 10 (128)
Ammo cost: £26 – £277
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The .44 Magnum is a secondary weapon comparable to the Handcannon in terms of damage, recoil, and penetration; like the Handcannon, each shot can damage up to 5 targets. It fires more than half again as fast as the Handcannon, but its low magazine size and slower reload make it less effective for most purposes. Its lower price and weight make it a much less prohibitive weapon while remaining far powerful than the 9mm tactical pistol. 128 rounds can be held in reserve. Two Magnums are able to be dual-wielded to double the capacity per reload, but the ability to use irons sights is lost, and the ammo reserve remains at 128 rounds.

Unlike the handcannon and 9mm pistol, the .44 Magnum is never found as a random spawn on official maps.


The Sharpshooter perk gets bonuses and discounts for the .44 Magnum.

Level  Discount Price Sale value Head damage Single reload time (s) Dual reload time (s)
Base 0% £450 £337 115 2.53 4.47
0 10% £405 £303 126 2.53 4.47
1 20% £360 £269 139 2.27 4.02
2 30% £315 £235 158 2.02 3.57
3 40% £270 £202 179 1.77 3.13
4 50% £225 £168 209 1.52 2.68
5 60% £180 £134 258 1.26 2.23
6 70% £135 £100 276 1.01 1.79

Price and ammunition

The base cost for a .44 Magnum is £450 each, placing it between the Bullpup and Handcannon in terms of price. Sharpshooters receive discounts to this price of £45 per level in the perk down to a current minimum of £135 each. The ammunition costs £2 per shot and can be stocked up to 128 bullets; costing £256 total. Players do not receive any bonuses to ammo cost, or ammo pool size, regardless of perk or the number of Magnums equipped. Due to the fact that the total ammo reserve (128) isn't divisible by the capacity of the gun (6) players will be left with either 2 or 8 bullets for the final load if players only reload while empty.


The .44 Magnum has a higher rate of fire than the handcannon, although it deals slightly less damage per shot, has less ammo capacity, and takes longer to reload. Shares the same headshot multiplier of 1.1x with the handcannon.


  • A single Magnum weighs just 2 blocks, an attribute shared by all pistols. This makes this weapon an excellent choice as an off-perk sidearm, especially when weight is a concern.
  • When dual wielded, rate of fire increases even further and potential damage output per magazine reaches its very high peak. However, reload speed increases dramatically and there is a severe loss of accuracy, making this a risky endeavor.

Advantages & Disadvantages


  • High single-magazine DPS
  • High reserve ammunition
  • Fast rate of fire
  • Can penetrate its target
  • Lower recoil than the handcannon
  • Higher stopping power than the MK23


  • Slow reload, especially dual-wielded
  • Low magazine capacity
  • Less firepower and penetration than the handcannon
  • Lower ammo capacity and reload speed per bullet than the MK23


  • When dual .44 Magnums are directly bought from the trader, the player will only receive 64 rounds of ammunition. However, when two .44 Magnums are bought separately for the exact same price, the player will receive 128 rounds of ammunition instead.
  • When a player sells one of his dual .44 Magnums to the trader, he will receive an additional 64 rounds of ammunition. However, he will only receive half of the listed selling price.
  • A player wielding a single .44 Magnum cannot buy an additional .44 Magnum unless he has at least 4 free weight blocks.
  • When dual .44 Magnums are selected, the speedloader used to reload the .44 Magnum appears and rapidly disappears near the middle of both the .44 Magnums.


The Smith & Wesson Model 19 was, quite ironically, designed in the 1930s to mirror the .357 Magnum cartridge that was gaining fame. The one in-game is, therefore, a .357 Magnum, not a .44 Magnum.


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