Difference between revisions of "Field medic (Killing Floor 2)"

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{{forKF|perk field medic|field medic}}
 
[[File:UI PerkIcon Medic black.png|right]]
 
[[File:UI PerkIcon Medic black.png|right]]
 
The '''''field medic''''' is a perk for ''[[Killing Floor 2]]''. It specialises in neon blue, and healing effects; with a varied weapon selection spanning weapon types found in many other perk specialities.
 
The '''''field medic''''' is a perk for ''[[Killing Floor 2]]''. It specialises in neon blue, and healing effects; with a varied weapon selection spanning weapon types found in many other perk specialities.

Revision as of 18:25, 9 May 2015

For the Killing Floor perk field medic, see field medic.
UI PerkIcon Medic black.png

The field medic is a perk for Killing Floor 2. It specialises in neon blue, and healing effects; with a varied weapon selection spanning weapon types found in many other perk specialities.

XP objectives

  • Dealing medic weapon damage.
  • Healing teammates.

Perk bonuses

  • Syringe recharge rate (8% / level)
  • Syringe potency (2% / level)
  • Bloat bile resistance (3% / level)
  • Movement speed (1% / level)
  • Armor bonus (3% / level)

Skills

5 Conditioning
Healing Surge
Put that Medic knowledge to proper use: Increase Health by 20%.
Enforcer
Enough focus on caring: Increase your starting ammo capacity by 20% for your Perk and Backup weapons.
10 Medical technician
Combatant
Don't just be a Medic - be the Combat Medic you always wanted to be with free, starting body armor & a 60% discount on all armor purchases!
Armament
Don't just repair people: Lose 10% of your healing effectiveness on teammates, but repair 2% of their max body armor each time, instead!
15 Weapon handling
Regeneration
Dose yourself up: Your health regenerates slowly over time, thanks to Horzine nano-bots.
Lacerate
Watch it with that scalpel: You cause Zeds to bleed more after damage with all Perk weapons.
20 Combat technician
Vaccination
Help prevent the spread of death: Your healing grants increased max armor to teammates, plus temporary resistance to Bloat Bile.
Acidic Compound
A healer to some... death to others! Now, your healing darts can poison Zeds, and your grenades and darts sometimes cause Zeds to panic.
25 Advanced training
ZED TIME - Airborne Agent
They say time heals: Your medic darts will form a healing cloud for your target and nearby friends to get 10% extra healing.
ZED TIME - Sedative
And time stands still: Medic darts and grenades release a Zed-Sedative that can temporarily stop Zed movement.

Starting loadout

HMTech-101 pistol 9mm pistol
UI WeaponSelect MedicPistol black.png UI WeaponSelect 9mm black.png
Scalpel Medic grenade
UI WeaponSelect MedicKnife black.png UI WeaponSelect MedicGrenade black.png

Perk weapons

Scalpel HMTech-101 pistol HMTech-201 SMG HMTech-301 shotgun HMTech-401 assault rifle Medic grenade
UI WeaponSelect MedicKnife black.png UI WeaponSelect MedicPistol black.png UI WeaponSelect MedicSMG black.png UI WeaponSelect MedicShotgun black.png UI WeaponSelect MedicAssault black.png UI WeaponSelect MedicGrenade black.png