Difference between revisions of "Husk fireball launcher"

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*Fireballs have slower travel time than bullets;
 
*Fireballs have slower travel time than bullets;
 
*Flames can obscure vision.
 
*Flames can obscure vision.
*Firing noise is extremely annoying;
 
  
 
== Origins ==
 
== Origins ==

Revision as of 05:21, 21 June 2012

Firebug
Husk Fireball Launcher
Trader Huskgun.png
Statistics
Pricing: £4000 (£3000)
Weight: 8 blocks
Ammo: Hud Flame.png 150
Ammo cost: £50 – 300
Power:
Range:
Speed:
Related achievements
Burning Irony.jpg Burning Irony

Ripped from the arm of a dead Husk the Firebug gets his asbestos-covered hands on the fireball launching Huskgun!!! Charge this baby up and watch the zeds explode in a ball of flames! —Steam store description 

The Husk fireball launcher is a high tier flame based cannon weapon for the Firebug perk that mirrors the Husks' cannon. It can be charged to varying degrees for more powerful shots that consume additional fuel, or treated as a semi-automatic weapon and be rapid fired. Currently, it is the only weapon in the game that features a chargeable attack and to have a single ammo pool, negating the requirement to ever reload the weapon.

Statistics

The firebug perk gives discounts and bonuses to the Husk fireball launcher.

Level  Discount Price Sale value
Base 0% £4000 £3000
0 10% £3600 £2699
1 20% £3200 £2399
2 30% £2800 £2099
3 40% £2400 £1799
4 50% £2000 £1499
5 60% £1600 £1199
6 70% £1200 £899

Price and ammunition

The base price of the Husk fireball launcher is £4000, one of the most expensive weapons in the game. This price is decreased for firebugs at intervals of £400 per level, down to a current minimum of £1200. The ammunition costs a flat rate of £2 per single unit, and the weapon holds 150 units of fuel by default. This can be extended to up to 240, in intervals of 15 with increasing levels of the firebug perk, leading to a total maximum refuel charge of £480 at level six. The shots fired use between 1 and 10 units of fuel each depending on the charge level of the individual shots.

Damage

The Husk Fireball Launcher deals impact damage and burn damage. Firebugs only receive a damage bonus and perk progression for the burn damage, not the impact damage. It takes 3 seconds to fully charge the Husk Fireball Launcher.

Impact Damage

100-750 damage. The gun has a base damage of 100 gets a bonus of up to 7.5x for a fully charged shot. There is a 1.5x headshot multiplier, meaning the Husk Cannon can do 150-1125 for a headshot. The impact damage is high enough to be able to stun a scrake with a headshot.

The Sharpshooter receives an additional headshot damage bonus based on their perk level. A level 6 Sharpshooter can deal 1687 damage for a fully-charged headshot. This is enough to two-hit kill a scrake on Hell on Earth difficulty with 6 players.

Burn Damage

The amount of burn damage dealt and the explosion radius increases by charging the Husk Fireball Launcher.

37-75 damage. The base explosion damage is 25, and gets a bonus of up to 2x. The fire also deals an extra 1.5x damage. The burn damage is improved by the Firebugs perk level. A level 6 Firebug will deal 1.6x more damage, giving a damage range of 59-120.

The base explosion radius is 150 and goes up to 450 for a fully charged shot. By comparison, the LAW has an explosion radius of 500.


Advantages and disadvantages

Advantages

  • Strong against large groups of weak-medium specimens;
  • Ignites enemies, causing damage over time and sometimes stunning them;
  • Never requires reloading;
  • Cheap ammo;
  • Longer-ranged weapon than flamethrower;
  • Can charge attack for increased damage.

Disadvantages

  • Use at short range can cause great self-damage without the Firebug perk;
  • Mediocre damage output against a single enemy;
  • Heavy;
  • Limited ammo reserves;
  • Extremely expensive;
  • Fireballs have slower travel time than bullets;
  • Flames can obscure vision.

Origins

The weapon is of original design outside of the Killing Floor universe, being based off the Husk's main armament.

Bugs

  • Attempting to manually reload while wielding this weapon will still cause the character to announce that he is reloading. Interestingly, this cannot be done twice in a row without firing.
  • The trader image inaccurately depicts the weapon without its pistol grip handle.

Gallery

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