Difference between revisions of "SCARMK17"

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| ammo-type  = mag
 
| ammo-type  = mag
 
| ammo-total  = 300
 
| ammo-total  = 300
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| ammo-cost  = £15 – £225
 
| power      = 54
 
| power      = 54
 
| range      = 75
 
| range      = 75
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|SELL_LVL6=£562
 
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===Ammo cost===
 
 
{{AmmoCost
 
|COST_CLIP=£15
 
|COST_FULL=£225
 
}}
 
 
 
{{Weapons}}
 
{{Weapons}}
 
{{Language bar}}
 
{{Language bar}}
 
{{DEFAULTSORT:SCARMK17}}
 
{{DEFAULTSORT:SCARMK17}}
 
[[Category:Special weapons]]
 
[[Category:Special weapons]]

Revision as of 07:36, 4 October 2010

Commando
SCARMK17
Trader Scar.png
Statistics
Pricing: £2500 (£1875)
Weight: 5 blocks
Ammo: 20 Hud Ammo Clip.png 14 (300)
Ammo cost: £15 – £225
Power:
Range:
Speed:
Related achievements
20px Scar'd

The SCARMK17 (Special Forces Combat Assault Rifle, Mark 17) is the tier three weapon for the Commando class. It has much higher firepower, slightly higher rate of fire, and lower magazine capacity in comparison to its predecessors (the Bullpup and the AK47). It appears in game with modular attachments of a red dot sight (making targeting tougher targets like Sirens and Husks a lot easier) and a vertical front handle. The SCAR'd achievement is earned upon killing one thousand specimens with the weapon.

Compared to the Bullpup and the AK-47, it's more accurate, weighs less, and has a higher damage per shot and rate of fire. But it also has higher recoil, higher price, and a smaller magazine.

Tactics

  • Select fire:
    • The semi-automatic function is advised to conserve ammo and maintain accuracy, useful over long distances and against weaker specimens.
    • The automatic-fire function is very useful for taking down tougher enemies such as Husks, Scrakes and Fleshpounds.
  • Try to use your red dot sight as much as possible to maximize hit efficiency, so you can save on purchasing ammo. One thing to keep in mind is the time it takes for the red dot to settle compared to the Bullpup. In close quarters, due to its power and cost it may be more preferential to switch to your other assault rifle or to simply let loose without using the sight.
  • Though headshots are always advised with all weapons, the SCAR's red dot sight makes it incredibly easy to headshot specimens who might be approaching you, even from a distance.
  • You can usually (depending on commando level and difficulty) take down a Scrake by lowering it to approximately 60% health, (stopping before you rage it) reloading, and then unloading a full magazine into his face. But if there's anyone else around, expect them to mess this up for you.

Advantages & Disadvantages

Advantages

  • Has an un-intrusive red dot sight.
  • Accurate.
  • High damage per second, higher damage per shot than AK47 or Bullpup.
  • Select fire.

Disadvantages

  • Expensive.
  • Compared to the Bullpup and AK-47:
    • Expensive ammunition.
    • Low magazine size.
    • High recoil, up until a mid-high level Commando perk.

Cost

Weapon cost

The Commando perk gets a discount on the SCARMK17 from the Trader. Template:WeaponCost

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