420 Ganja Farm

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420 Ganja Farm
Screenshot of 420 Ganja Farm
Author: KINGshinobi
Trader: ? locations
Status: v1 final (White-listed)
Download: 12.7 MB (Links)

"Since the infection spread around the World every Land is fighting vs. the Zombis now. Your Squad got the order to help the people in Jamaika to fight the evil beasts back to where the came from to keep the infection under controll. Once your Squad came there they decided to help the poor Ganjafarmer first to protect the stuff that still gives the people a big smile on their face even under that conditions. Well the order is clear: Go Go Go protect the plants !!!"

Contents

[edit] Map

The map itself is very much like a fortress map. The map is fairly small, with the farm being the center of the map, leaving little room around it to be used effectively, thus making the farm itself the only option in most cases for squads to set up. On one side of the farm is the gate, which can be effectively used as a front fortress. The backside of the map holds a small farmhouse, which can be effective on early waves, though in later waves a poor spot to hold.

There are three trader locations in the map, being on each side of the farm except for the pond side. During trade times between rounds, two ladders descend from the gateside towers, allowing squads to leave the farm without unwelding the fences if they have chosen to do so. Players must be quick, as once the wave starts the ladders will disappear, possibly locking them out.

A reccomended strategy for this map is to weld both farm house doors after the first wave. After doing so, players should stick to the front of the farm near the gate. By doing so, traffic should direct to the front of the gate, making it considerabley easier to defend. While it is possible to defend from both the farmhouse and the gate, the later waves will prove very harsh on those defending the farmhouse for many line of sight, as well as clogging issues.

Should players lock the farmhouse and the front gate, the map seems to direct traffic to whichever side players choose to be on. Typically, the gate proves to be much more effective. Players can take spots on the walls to defend from, leaving breserker and support players to guard from the ground floor. It should be noted that grenades and melee attacks can go through the fence. It is a good idea to keep a player on ground floor to weld the gate over the course of the round. It is reccomended for any range class to be on the wall for the vantage point given compared to what they would have from the ground. It should also be noted that crawlers may go under the farmhouse itself, so be sure to have players be on the lookout for them. Crawlers may often jump over the gate itself on the left side if there is a player close enough to get their attention. Though this is rare, it isn't much of a problem either.

Monsters come in from all points of the map, typically over the mountain. As shown in the Patriarch introduction, there is a special spawn room in the map for him to come from. Players on the walls can expect good picks when specimens are approaching. The map itself, though not simple, is easy for a squad that works together to survive. Players should fit into whatever role they're playing to make the map run smooth.

The Patriarch fight on this map may actually prove to be difficult. Tight quarters may prove to be difficult to manuever when facing him. When the round begins, it is advised that players hide out of line of sight and under the catwalks of the wall to avoid being picked off. Situate a player near the farmhouse, while under cover, to call out if he is coming from the farmhouse. When he breaches the farm, it is advised to avoid clustering with other players.

[edit] Glitches

Often, larger specimans may fall through the map to their death on spawn. This is happens typically to Fleshpounds, and though extremely rare, the Patriarch. It is unknown as to why it happens, but players may notice on some rounds that have Fleshpound spawns that there are none to be found.

When standing on the wall, if a player is point blank to the fence, projectiles will disappear. For example, using a grenade launcher and standing point blank to the fence on the wall and shooting out will result in nothing. If you stand back, oddly enough, the fence will allow projectiles through it. When playing on the wall, keep this in mind.

Finally, though it is unknown if this is a glitch, while standing on the floor and under the catwalks of the wall, players may shoot through the holes in the fence. This is especially useful when the Patriarch fight begins, as you may be able to shoot him and avoid damage yourself, so long as it isn't a rocket. The Patriarch may also suffer a glitch where he clips into the fence, permanently cloaked and unable to attack.

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