Blower Thrower Bile Launcher

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Field Medic
Trader BlowerThrower.png
Pricing: £1000 (£750)
Weight: 6 blocks
Ammo: 50 Hud Ammo Clip.png 5 (300)
Ammo cost: £15 – £75
Related achievements
Under The Weather.jpg Under The Weather

The Blower Thrower is a weapon for the field medic. Its use is similar to that of the flamethrower in that it sprays a substance (in this case bloat bile) that causes continuous damage after hitting a specimen. While the effect of the bile does not last as long as igniting specimens, it has the added benefit of causing affected specimens to blame any nearby Bloat and attack it first. Unlike the other field medic weapons, the Blower Thrower does not contribute towards perk progression. Medics do however enjoy a larger magazine size than other perks, but with the same total ammunition capacity. Perks without bloat bile resistance (that is, other than the berserker and field medic) should take extra care not to cover themselves with their own bile, as can happen when using the weapon at point-blank range.

Advantages and Disadvantages[edit]


  • Good for CQC (Close Quarters Combat) in dealing with a horde of weaker ZEDs (i.e. Clots, Crawlers, etc). Alt-fire shoots out 7 bile projectiles in a much larger area.
  • Can hit multiple targets with prolonged spray or alt fire.
  • Continues doing damage for a few seconds after a hit, as if the specimen was really hit with bile.
  • If a bloat is nearby, blower bile can make affected specimens ignore players and attack the bloat. This is ideal for making an effective distraction when a Scrake or Fleshpound is nearby.
  • Good magazine capacity when playing as a medic (max. 100 rounds: 50 as other perks).
  • Inexpensive for high level medics (£299 for level 6).
  • Ideal HoE weapon for crowd control.


  • Doesn't have the heal ability like other medic guns.
  • Weak against large enemies.
  • Does not level up any perks, even the Field Medic.
  • Relatively short range.
  • Fires in an arc, making it inaccurate at the upper limits of its range.
  • High recoil on sustained fire.
  • Low initial impact damage.
  • Low ammo reserve (Maximum ammunition 300 regardless of perk).
  • Requires frequent reloading when not playing as a medic due to smaller tank size (2 back-up tanks as medic, 5 on other perks)
  • Slow reload unless using Commando perk.
  • Fairly heavy (6 Blocks).
  • Can be hard to judge if a target has been hit, and if the damage over time will be enough to kill it, making it easy to waste ammunition hosing down targets that are already dying.
  • Other perks besides medic and berserker will take bile damage if specimens get too close to them upon firing the bile.
  • Requires DLC in order to be used in the game.


Promo image of DLC

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