“Berserkers can go all Scottish, with a massive two-handed Claymore. Perfect for the holiday season...” —Steam store description
The claymore is a two-handed Scottish sword for the berserker perk. It is the third top-tier berserker weapon available, and the most expensive with a price of £3000, which is £1000 more than the katana and chainsaw. Somewhat like the fire axe, the claymore is a swung melee weapon that is slow and powerful, with an even slower and more powerful alt-fire. It also has a long reach, making it more suitable for killing crawlers than other melee weapons.
The Berserker perk gets bonuses and a discounts for the claymore. It has a x1.1 headshot multiplier.
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The base cost of the claymore is £3000, which can be reduced to £900 (a reduction of £2100) with use of the berserker perk, at intervals of £300 per level. As with all melee weapons, there are no maintenance costs for it.
Usage and damage
The claymore is similar to the Fire axe, it has a slower attack compared to the Katana but does more damage. Claymore has a base primary damage of 210 with 1.05 second delay and a slower 320 damage alt fire swing with 1.25 second delay. Both damage and attack speed increases with Berserker perk bonuses. The massive damage that can be dealt by the Claymore make it ideal for the level requirement for Berserkers, and can shorten an otherwise very long grind with big zeds presence.
The claymore seems to have been implemented as a better alternative to the fire axe since it acts similarly but swings slightly faster, offers better mobility and does more damage than the Fire axe but lower headshot multiplier. As with all other 1.1x headshot multiplier melee weapons, Claymore only slows the bearer by 50% when swinging it similar to Katana, which is faster than Fire axe and Scythe.
Reach of Claymore is the highest with 2.1 meters which surpasses of the DLC Berserker weapon Scythe. Even so the range of the Claymore also allow players to strike a Crawler before they may even hit the Berserker, though this will require some practice.
Its damage improvement over Fire axe, don't give a noticeable edge when kiting Fleshpound but swing speed and comparably higher mobility while attacking sure helps abusing the hit'n'runs on a Fleshpound whilst getting rid of trash around. Compared to the Fire axe; at the hands of a level 6 Berserker, it takes 9 alter-fire headshots for Fire axe to finish Fleshpound, while for Claymore it takes 8.7 headshots. In short, Claymore can decapitate a Fleshpound with a primary swing after 8 alter-fire chops to head. Without the alternate fire swings, Claymore is still faster than Fire axe when solely used by primary fire as well. It would take around 13-14 headshots with primary fire to finally kill a Fleshpound as a level 6 Berserker but considering damage per second provided is low enough to not rage him, this allows the hit pace to be tighter for margin of error and higher mobility.
Claymore also benefits the 2.0x backstab multiplier and can stun a Scrake from a backstabbing headshot from an alt-fire even off perk similar to Fire axe. Claymore is swift and offers a high reach, that it's possible to backstab headshot Fleshpound and kill him in 5 accurate slashes at its neck from behind. In Hell on Earth difficulty it's possible to backstab headshot Fleshpound three times as a level 6 Berserker safely from behind before it finishes the enrage animation and turns to you for retaliation. Regardless, attacking Fleshpound from behind with any of the attack styles or trying to whack at him when he's lit on fire most likely result in him enraging right away cause of high damage per second.
For the case of Scrakes it's pretty much straight forward, just like Fire axe and any other heavier melee, Claymore have the capability of stunning a Scrake on a direct headshot from alternate fire swing, dealing 704 damage per alt-fire headshot to meet Scrake's stun requirement of over 667 damage in one single hit. As a level 5+ Berserker, Claymore only takes about 4-5 heavy swings to kill a Scrake by stunning him. After 4 alternate swing headshots from Claymore at the hands of a level 5+ Berserker, Scrake will be left with a handful of health, in which the fourth hit would directly kill it if Scrake were to get some pre-damage to its head before approaching closer. Upon a headshot from primary swing it still capable of heavy flinching Scrake by dealing over 450 damage in an emergency or a body slash will mini-flinch him.
Overall, it corrects some issues a Berserker may have, such as range or a weapon that deals massive amounts of damage for the trade-off of the speed and ease of dealing with lower, trash mobs such as Clots or Gorefasts like the Katana. The Claymore in the hands of a good Berserker can easily form a frontline (switching between the Katana and Claymore as necessary) that may need very little to some form of support at times. The Claymore is not an effective weapon on Zed-Time chains, though it may be accomplished for one or two kills if timed correctly. If the secondary fire swing is used followed by a primary fire swing, the the claymore actually swings fast enough for 1 time extension, or and easy follow-through.
The claymore is very effective for fighting the Patriarch, due to its increased range and damage. With a small amount of practice it is possible to strike the Patriarch and avoid its retaliation. Since the Patriarch attacks fast enough that a Berserker is only able to do one melee strike at a time before retreat. Claymore can be more preferable over Katana, with its higher damage.
Advantages & Disadvantages
- One of the most powerful melee weapons available
- Reliably decapitates most Specimens;
- Capable of stunning Scrakes on a headshot or Husks in one hit;
- Alt-fire swing deals extremely high damage;
- Capable of killing multiple weak specimens in one swing.
- Has a slightly longer melee reach than the Scythe
- Slightly heavier than the Katana or Fire axe;
- Slow attack rate, especially when using alt-fire at lower levels;
- One of the most expensive melee weapons available;
- Weaker, slower primary fire compared to the Scythe.
The claymore was added to the game in the version 1030 patch update; the second Twisted Christmas update. In the version 1031 patch, on 15 December 2011, the weight bug with the claymore, which caused it to functionally weigh 3 blocks instead of its listed 6, was fixed.
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