Commando

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Icon of the Commando.

The Commando generally serves as the eyes of the squad. His ability to see the specimens' health bars and detect cloaked enemies at range makes him effective at preventing foes from sneaking up on the team, especially in dark areas. By reading the specimens' health bars, the Commando can gauge the best time for the team to coordinate its attacks on more dangerous targets.

The primary role of the Commando is providing covering fire for the rest of their squad, and should typically focus on taking out the weaker foes: Stalkers, Crawlers, Clots, and Gorefasts. Although all perks can be effective at combating these specimens, the Commando has large ammunition reserves for his assault rifles, and with his rapid fire rate, he can easily beat down large groups of weak specimens in quick succession. The four weapons with which he specialises are the high-capacity Bullpup, the versatile AK-47, the accurate M4, and last but not least, the powerful SCARMK17. The Commando receives a damage bonus, larger magazine, and less recoil for these weapons, as well as a faster reloading speed for all weapons.

The ability to spot cloaked foes and see enemy health bars makes the Commando the ideal squad member for eliminating the faster and stealthier specimens, specifically the Stalker and Crawler. Stalkers can easily sneak up on distracted or inattentive players, and block or blind them with their scratch attacks. Crawlers tend to attack in swarms and can easily surround a player, especially in darker maps. These smaller foes create big problems for the other squad members by interfering while they focus on the more dangerous specimens like the Fleshpound, Scrake and Siren. The Commando should therefore focus their attention on killing the enemies around larger specimens rather than the large specimens themselves. On the final wave, the Commando can see the Patriarch while he is cloaked, and gauge his current health. He should communicate with his team when the Patriarch is invisible to attempt to hunt him down and prevent him from healing.

Despite having large ammunition reserves and an extensive list of abilities, the Commando struggles when pitted against larger specimens. Even in fully automatic firing mode, the damage output of his assault rifles is mediocre. His best option in these situations is to carefully monitor the specimen's health and coordinate with his team as to when is the best moment to strike. He should only attempt to finish off a wounded foe where he is confident he can drop them before they can close in and attack him. Learning the behaviour of the larger specimens is especially useful for the Commando, and will give him good trigger discipline to ensure he does not unnecessarily cause a specimen to charge when it would otherwise be of little harm to the team.

An alternative option for the Commando is to make use of his improved reload ability with other weapons in the game. The Commando can take a more powerful weapon like a Grenade launcher or Shotgun to supplement his assault rifle – preferably by means of a team-mate's discount. Since these weapons pack a substantial punch even without a damage bonus, the faster reload can maintain a formidable DPS for the Commando, greatly expanding his available options in the field. He can even take a Field medic's MP7M Medic gun to help heal his team while suffering less from its long reloading time. The damage factor does however come into play against the larger specimens on later waves, and much like before the Commando should coordinate with his team on the best forms of action to take. Finally taking a SCARMK17 together with a Crossbow allows to pick off lesser foes with the former and headshot bigger ones with the latter.

Contents

[edit] Levelling tactics

While these levelling tactics may make it easier to level up, the Commando is a notoriously hard perk to level regardless.

[edit] Helping the Commando

Try not to shoot stalkers, unless they’re actually tearing your face off. If the Commando is any good, he or she will be aware of them, and will be happy to kill them for you.

Recognise that the Commando doesn’t have any really powerful weapons, and can’t take on the ‘big stuff’ solo. (It’s not cowardice to flee from a fleshpound, when all you have is an AK-47.)

Levelling up a Commando is a slow process, so keep your commando friend entertained, and bung him a few quid to make sure he gets his SCAR as quickly as possible.

[edit] Tactics

[edit] Perk ladder

Rank Requirements Weapon Bonuses † Reload Speed Weapon Discount † Spawn Detection Zed-time Extensions
Damage Stalkers Damage Recoil Mag Size Cloak Health
5% 5% 5% 10% 4m
25,000 30 10% 10% 10% 10% 20% 8m 4m
★★ 100,000 100 20% 15% 20% 15% 30% 10m 7m
★★★ 500,000 350 30% 20% 25% 20% 40% 12m 10m 1
★★★★ 1,500,000 1,200 40% 30% 25% 50% 14m 13m 2
★★★★★ 3,500,000 2,400 50% 30% 60% Bullpup 16m 16m 3
5,500,000 3,600 40% 35% 70% AK-47 4
† With the Bullpup, AK-47, M4 and SCARMK17.
Equipment by perk
Field medic Medical syringe • Combat armour • MP7M • MP5M
Support specialist Welder • Shotguns (Shotgun • Combat shotgun • Hunting shotgun • AA12)
Sharpshooter Pistols (9mm • .44 Magnum • Handcannon) • Rifles (Lever-action • Crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • M4 • SCARMK17)
Berserker Knife • Machete • Fire axe • Katana • Claymore • Chainsaw
Firebug MAC-10 • Flamethrower • Husk fireball launcher
Demolition Pipe bomb • Grenade launchers (M79 • M32 • M4 203) • L.A.W
Weapon damage table
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