Inventory system

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The inventory system in Killing Floor is controlled by two factors, weight; measured in blocks, and currency; measured in pounds (£).

All players start the game with a welder, medical syringe, knife, 9mm tactical pistol, 3 grenades, and fifteen weight slots; one of which is permanently taken up by grenades, regardless of the carried quantity. The remaining fourteen slots are then free to house the players choice of weapons. Every additional item the player picks up or purchases will occupy a set amount of slots, players can redeem these slots by selling or dropping said weapons. Players cannot exceed their carrying capacity and a players speed is determined in part by their number of occupied slots so players must choose between whether more guns is more important than maneuverability and which individual guns to use.

Currency is obtainable from killing specimens, borrowing off team-mates, healing team mates or from the wave survival cash bonus. The price of weapons can fluctuate heavily based on your currently selected perk and your level in that perk. For example; each of the three £2500 weapons cost only £749 while playing as a level 6 of the respective perk. Sell values of weapons also scale with the purchase values, the most common sell price is 75% of the purchase price, taking into consideration perk discounts and original ownerships.

Contents

[edit] Inventory sections

There are six sections of the inventory; the passive section and the visible sections, in order these are:

  1. Melee weapons
  2. Secondary weapons
  3. Primary weapons
  4. Special weapons
  5. Tools

Items in each section can be quickly cycled through with their respective key, the passive section is occupied by grenades and armour which are used along side the other items.

[edit] Equipment table

Values listed are the unmodified base values.
Weapon Weight Cost Section Perk
Trader Knife.png Knife 0 £0 Melee Berserker
Trader Machete.png Machete 1 £100 Melee Berserker
Trader Axe.png Fire axe 5 £150 Melee Berserker
Trader Chainsaw.png Chainsaw 8 £1000 Melee Berserker
Trader Katana.png Katana 3 £1000 Melee Berserker
Trader Claymore.png Claymore 6 £1250 Melee Berserker
Trader Grenade.png Grenade 1 £40 Passive Commando
Trader Bullpup.png Bullpup 6 £400 Primary Commando
Trader AK 47.png AK-47 6 £1000 Primary Commando
Trader M4.png M4 6 £1000 Primary Commando
Trader Scar.png SCARMK17 5 £2500 Special Commando
Trader M4 203.png M4 203 6 £3500 Primary Demolition
Trader Pipe Bomb.png Pipe bomb 1 £1500 Special Demolition
Trader M79.png M79 Grenade launcher 4 £1250 Primary Demolition
Trader M32.png M32 Grenade launcher 7 £2500 Special Demolition
Trader Law.png L.A.W 13 £3000 Special Demolition
Trader Flame Thrower.png Flamethrower 10 £750 Primary Firebug
Trader Huskgun.png Husk fireball launcher 8 £4000 Special Firebug
Trader Mac 10.png MAC-10 4 £500 Primary Firebug
Medical syringe.png Medical syringe 0 £0 Tools Field medic
Trader Vest.png Combat armour 0 £300 Passive Field medic
Trader MP7m.png MP7M Medic gun 3 £3000 Primary Field medic
Trader Mp5Medic.png MP5M Medic gun 3 £5000 Special Field medic
Trader 9mm.png 9mm tactical pistol 0 £0 Secondary Sharpshooter
Trader Dual 9mm.png Dual 9mms 4 £150 Secondary Sharpshooter
Trader Handcannon.png Handcannon 4 £500 Secondary Sharpshooter
Trader Dual Handcannons.png Dual Handcannons 4 £1000 Secondary Sharpshooter
Trader Revolver.png .44 Magnum 2 £450 Secondary Sharpshooter
Trader DualRevolver.png Dual .44 Magnums 4 £900 Secondary Sharpshooter
Trader Winchester.png Lever-action rifle 6 £200 Primary Sharpshooter
Trader Crossbow.png Compound crossbow 9 £800 Special Sharpshooter
Trader M14.png M14 EBR 8 £2500 Special Sharpshooter
Welder.png Welder 0 £0 Tools Support specialist
Trader Combat Shotgun.png Shotgun 8 £500 Primary Support specialist
Trader Beneli.png Combat Shotgun 8 £2500 Primary Support specialist
Trader Hunting Shotgun.png Hunting shotgun 10 £750 Special Support specialist
Trader AA12.png AA12 10 £4000 Special Support specialist

[edit] Melee weapons

The melee weapons section consists entirely of the berserker's line of equipment. With the exception of the chainsaw, they allow their wielders to run faster and can be cycled through with the 1 key by default. They each have two modes for use, controlled by the primary fire and secondary fire buttons. The primary fire function, compared to the secondary fire, executes a faster, less powerful attack. The secondary fire, due to its higher damage value, is more capable of stunning specimens.

[edit] Secondary weapons

There are three firearms that fit into the secondary weapon slot, the 9mm tactical pistol, the .44 Magnum and the Handcannon. Handcannons and .44 Magnums are classed as sharpshooter weapons, but are often used by others as a side arm. There is a unique ability extended only to these three secondary weapons, which is that of dual wielding; the ability to carry and use two of any at the same time for doubled rate of fire. Their are however various downsides to dual wielding; it doubles reload times, renders the iron sights useless making long range fire difficult, and doesn't increase the maximum ammo carried. It also takes up an additional 4 weight blocks with the 9mm's (because the standard 9mm pistol weighs nothing due to it being undroppable) and an extra 2 with the .44 Magnums, effectively meaning that two 9mm's, two .44 magnums, a single handcannon, and dual handcannons weigh the same amount.

Equipment by perk
Field medic Medical syringe • Combat armour • MP7M • MP5M
Support specialist Welder • Shotguns (Shotgun • Combat shotgun • Hunting shotgun • AA12)
Sharpshooter Pistols (9mm • .44 Magnum • Handcannon) • Rifles (Lever-action • Crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • M4 • SCARMK17)
Berserker Knife • Machete • Fire axe • Katana • Claymore • Chainsaw
Firebug MAC-10 • Flamethrower • Husk fireball launcher
Demolition Pipe bomb • Grenade launchers (M79 • M32 • M4 203) • L.A.W
Weapon damage table
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