Fleshpound

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A Fleshpound

"The Fleshpound. Shooting him with small weapons just makes him mad. Think big, powerful weapons for this one!"

The Fleshpound, the most powerful non-boss specimen in the game, makes its first appearance in the last waves of the game. It has spiked gauntlets that can spin and shred anything in its path, and is also equipped with an adrenal pump in its chest; if a player deals too much damage to him too quickly, the Fleshpound will rage and let out a loud roar, and its pump will redden and activate. While it is enraged, it will run much faster and dole out a massive amount of damage, usually killing or leaving the squad members in need of medical treatment.

Contents

Biology

Appearance

The Fleshpound appears as a tall muscular humanoid with a number of metal attachments. There is a large light on its lower torso and several small lights on its back which change colour dependant on its mood; either amber or red. There are metal plates covering its eyes, groin, spine, feet, and part of its chest. On both arms there are large spiked tubular metal attachments.

Behaviour

While most other specimens will pick and change targets based on proximity, the Fleshpound fixates and will pursue one specific player until it loses line of sight or either one of them is dead, regardless of who antagonises it.

Fleshpounds also have a tendency to rage, signified by their distinctive imposing roar and the red colourisation of their torso light. A raging Fleshpound runs towards its target at great speed and causes massive damage. There are two triggers for this rage, the first and foremost of which is based on damage over time; if a Fleshpound receives more than approximately 320 damage within a 3 to 5 second period it will rage. The second trigger is based on time; if a Fleshpound hasn't made it into attacking range for a variable length of time it will become frustrated and rage anyway. A Fleshpound's rage can subside after it has struck a player providing the conditions for its occurrence are no longer being met, or after a long period of time without coming into contact with a player. There is also no cool down period for their rage, so a Fleshpound can rage again immediately after calming down.

An interesting point regarding Fleshpound behaviour is their lack of regard for other specimens. A raging Fleshpound will mow through weak specimens to get to its target. If an obstructing specimen is strong enough to survive, like a Bloat or Scrake, they will sometimes retaliate against the Fleshpound, who will in turn engage them in combat instead of the players. Unless disturbed, specimens engaged in fights with each other will ignore players until the fight is over, with the victor usually being the Fleshpound.

Background

The story behind the Fleshpound is that they were developed by Horzine, to make super-soldiers. Fleshpounds were routinely injected with muscle growth stimulants and adrenaline cocktails to help build a titanic body, however it had the side effect of making them incredibly violent and quick to anger. After a few accidents, each Fleshpound was harnessed with a device to monitor their adrenaline levels, as well as to inject them with depressants and other chemicals in order to keep them calm. However, the device also served as a life preserver, as it would flood the Fleshpound's system with adrenaline and stimulants whenever it was in pain.

They were considered a failure, and the entire population of them was consigned to the lowest levels of Horzine's laboratory. When it came time to destroy them, the drugs used instead triggered their devices into action, allowing them to break free from their bonds and kill the laboratory's staff. However, they were never able to free themselves from the 'mace' restraints used to hold their giant fists at bay, which ironically makes them even better at pounding flesh. Their name stems from the few words that they knew.

Extermination

The safest way to exterminate the Fleshpound is to do it fast, before it has a chance to rage of its own accord and before it can cause damage to players. When fired by a level 6 Sharpshooter, the compound crossbow can take down a Fleshpound in a single headshot under all usual circumstances - but higher level Sharpshooters can also immediately enrage the Fleshpound by missing and hitting the chest or arms. Barring a competent sniper, focused fire from any of the higher-powered weapons and pipe bombs can also make short work of a Fleshpound, depending on the difficulty and the number of players. Demolitions in particular are quite useful, as their grenades, pipe bombs and M32 can deal an extreme amount of damage in a short time frame.

On higher difficulties, a good Medic is nearly essential, as is Combat armour. Without body armour, anything short of a level 5 Berserker will be instantly killed in one swing by an enraged Fleshpound on Suicidal. On Hard a player with armor can still take three or four hits in succession, yet on Suicidal a single hit on an armored player will usually result in the armor being destroyed, and a second hit will cause instant death. Taking them out quickly is an absolute must if one wishes to survive.

A useful method for protecting team-mates targeted by the Fleshpound, thanks to the Fleshpound's unwavering fixation, is to position yourself between them. As long as the target does not leave the Fleshpound's line of sight, it will only attack them, allowing other players to safely 'body block' the Fleshpound until it is exterminated.

Health charts

Total health

The base hit points of the Fleshpound is 1500; its total health on normal with one player, for every additional player 375 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, and 1.75 for suicidal.

Players Beginner Normal Hard Suicidal
1 750 1500 2025 2625
2 938 1875 2531 3281
3 1125 2250 3038 3938
4 1313 2625 3544 4594
5 1500 3000 4050 5250
6 1688 3375 4556 5906

Head health

The base hit points of the Fleshpound's head is 700; its total health on normal with one player, for every additional player 175 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, and 1.75 for suicidal.

Players Beginner Normal Hard Suicidal
1 350 700 945 1225
2 438 875 1181 1531
3 525 1050 1418 1838
4 613 1225 1654 2144
5 700 1400 1890 2450
6 788 1575 2126 2756

Bounty

Beginner Normal Hard Suicidal
£400 £200 £170 £130

External links

Characters
Humans Original characters • Outbreak character pack • Nightfall character pack • Trader
Specimens Clot • Crawler • Gorefast • Stalker • Bloat • Husk • Siren • Scrake • Fleshpound • Patriarch
Language: English
 
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