Fleshpound
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“The Fleshpound. Shooting him with small weapons just makes him mad. Think big, powerful weapons for this one!” —Loading screen tip
The Fleshpound, the most powerful non-boss specimen in the game, makes its first appearance in the last waves of the game. It has spiked gauntlets that can spin and shred anything in its path, and is also equipped with an adrenal pump in its chest; if a player deals too much damage to it too quickly or if it spends too long out of combat, the Fleshpound will rage and let out a loud roar, and its pump will redden and activate. While it is enraged, it will run much faster and dole out a massive amount of damage, usually killing or leaving players in need of medical treatment.
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[edit] Biology
[edit] Appearance
The Fleshpound appears as a tall muscular humanoid with a number of metal attachments. There is a large light on its lower torso and several small lights on its back which change colour dependent on its mood; either amber or red. There are metal plates covering its eyes, groin, spine, feet, and part of its chest. On both arms there are large spiked tubular metal attachments.
[edit] Events
During the Twisted Christmas events the Fleshpound was re-skinned as a nutcracker toy dubbed the Nut Pounder; with a massive mouth and candy cane coloured spikes on the end of each arm instead of hands. For the Summer Sideshow update, it received a re-skin as a diseased, mutated and cowled circus strongman, with glowing pustules replacing its usual lights, and point objects on its arms. This skin was dubbed the Flesh Clown. During the Halloween event it was given a skin based off the summer skin, but stylised as classic depictions of Frankenstein's monster; dubbed Frankenpound.
[edit] Behaviour
While most other specimens will pick and change targets based on proximity, the Fleshpound fixates and will pursue one specific player until it loses line of sight or either one of them is dead. However, since the Christmas Update, the Fleshpound's behavior has changed in that it will automatically target players that are dealing damage to it if the current target is running away or isn't firing on it.
Fleshpounds also have a tendency to rage, signified by their distinctive imposing roar and the red colourisation of their torso light. A raging Fleshpound runs towards its target at great speed and causes massive damage. There are two triggers for this rage, the first and foremost of which is based on damage over time; if a Fleshpound receives more than approximately 320 damage within a 3 to 5 second period it will rage. The second trigger is based on time; if a Fleshpound hasn't made it into attacking range for a variable length of time it will become frustrated and rage anyway. A Fleshpound's rage can subside after it has struck a player providing the conditions for its occurrence are no longer being met, or after a long period of time without coming into contact with a player. There is also no cool down period for their rage, so a Fleshpound can rage again immediately after calming down. Besides that, they like to run in circles to make a Crossbow wielder misfire when he approaches at them, or diagonally strafe a lot, like Gorefasts.
An interesting point regarding Fleshpound behaviour is their lack of regard for other specimens. A raging Fleshpound will mow through weak specimens to get to its target. If an obstructing specimen is strong enough to survive, like a Bloat or Scrake, they will sometimes retaliate against the Fleshpound, who will in turn engage them in combat instead of the players. Unless disturbed, specimens engaged in fights with each other will ignore players until the fight is over, with the victor usually being the Fleshpound.
Background
The story behind the Fleshpound is that they were developed by Horzine, to make super-soldiers. Fleshpounds were routinely injected with muscle growth stimulants and adrenaline cocktails to help build a titanic body, however it had the side effect of making them incredibly violent and quick to anger. After a few accidents, each Fleshpound was harnessed with a device to monitor their adrenaline levels, as well as to inject them with depressants and other chemicals in order to keep them calm. However, the device also served as a life preserver, as it would flood the Fleshpound's system with adrenaline and stimulants whenever it was in pain.
They were considered a failure, and the entire population of them was consigned to the lowest levels of Horzine's laboratory. When it came time to destroy them, the drugs used instead triggered their devices into action, allowing them to break free from their bonds and kill the laboratory's staff. However, they were never able to free themselves from the 'mace' restraints used to hold their giant fists at bay, which ironically makes them even better at pounding flesh. Their name stems from the few words that they knew.
[edit] Extermination
Due to the Fleshpound being immune to stun effects, the safest way to exterminate the Fleshpound is to do it fast, before it has a chance to rage of its own accord and before it can cause substantial damage to players. When fired upon by a level 5 or 6 Sharpshooter, the compound crossbow can take down a Fleshpound in one clean headshot on easier difficulties. At higher difficulties, focused fire from any of the higher-powered weapons and/or pipe bombs are usually required to make short work of a Fleshpound, depending on the difficulty and the number of players. If the player's current weapon is weak, then the safest way is to kill him is to do so slowly, to prevent him from raging: one-two shots in the head(depending on the weapon), with 2-3 second pauses is the safest way, making sure to get out of his line of sight between volleys.
The Fleshpound has resistance to some attacks, but is also weaker against others. Like the Scrake, it has special resistance to crossbow headshots, particularly on suicidal and hell on earth. All other non-explosive weapons deal half their normal damage. L.A.W rockets deal normal damage unscaled, on the other hand, it takes double damage from hand grenades and pipe bombs, and 25% more damage from M32 and M79 grenades. All kind of blunt impact attacks from unarmed explosive projectiles, M14 and lever-action Rifle headshots only deal 75% damage against them, and it takes no damage at all from accidental Bloat goop attacks.
At hell on earth and suicidal difficulty, these resist settings are expanded further and the Fleshpound gains 30% extra resistance against Crossbow headshots. Coupled with its default resistance of 50% it gives a total resistance of 65% against crossbow headshots.
[edit] Statistics
[edit] Wave distribution
The Fleshpound appears in the latter waves, after the midpoint wave(s); the last wave for short, the last three for medium and the last four in long games.
| Game length |
Wave | ||||||||||
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
| Short | |||||||||||
| Medium | |||||||||||
| Long | |||||||||||
[edit] Total health
The base hit points of the Fleshpound is 1500; its total health on normal with one player, and for every additional player 375 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.
| Players | Beginner | Normal | Hard | Suicidal | Hell on Earth |
|---|---|---|---|---|---|
| 1 | 750 | 1500 | 2025 | 2325 | 2625 |
| 2 | 938 | 1875 | 2531 | 2906 | 3281 |
| 3 | 1125 | 2250 | 3038 | 3488 | 3938 |
| 4 | 1313 | 2625 | 3544 | 4069 | 4594 |
| 5 | 1500 | 3000 | 4050 | 4650 | 5250 |
| 6 | 1688 | 3375 | 4556 | 5231 | 5906 |
[edit] Head health
The base hit points of the Fleshpound's head is 700; its total health on normal with one player, and for every additional player 210 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.
| Players | Beginner | Normal | Hard | Suicidal | Hell on Earth |
|---|---|---|---|---|---|
| 1 | 350 | 700 | 945 | 1085 | 1225 |
| 2 | 455 | 910 | 1229 | 1411 | 1593 |
| 3 | 560 | 1120 | 1512 | 1736 | 1960 |
| 4 | 665 | 1330 | 1796 | 2062 | 2328 |
| 5 | 770 | 1540 | 2079 | 2387 | 2695 |
| 6 | 875 | 1750 | 2363 | 2713 | 3063 |
[edit] Bounty
| Beginner | Normal | Hard | Suicidal | Hell on Earth |
|---|---|---|---|---|
| £400 | £200 | £170 | £130 | |
[edit] Gallery
| Characters | |
|---|---|
| Humans | Character packs (Original · Outbreak · Nightfall · Postmortem · London's Finest · Steampunk · Steampunk 2 · Promotional) · Trader |
| Specimens | Clot · Crawler · Gorefast · Stalker · Bloat · Husk · Siren · Scrake · Fleshpound · Patriarch |
| Language: | English • Русский |
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