Handcannon

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Perk SharpShooter Black.svg
Handcannon
Handcannon
50 Cal AE handgun. A powerful choice for personal defence.
Pricing: £500 (£375)
Weight: 4 blocks
Ammo: 8 Hud Ammo Clip black.png 11 (96)
Ammo cost: £15 – £180
Power:
Range:
Speed:
Perk SharpShooter Black.svg
Dual Handcannons
Dual Handcannons
Pricing: £1000 (£750)
Weight: 4 blocks
Ammo: 16 Hud Ammo Clip black.png 5 (96)
Power:
Range:
Speed:

The Handcannon, a secondary weapon that is both formidable and expensive. The Handcannon is mainly used as a back-up weapon for a Sharpshooter but is popular among all perks due to its power, range, and low weight—only four weight-blocks. It is possible to dual-wield Handcannons, but this limits the effectiveness of the iron-sights and doesn't increase ammo capacity. The Handcannon is primarily for secondary use when things get troublesome (e.g.: groups of Crawlers, which can be dangerous to Berserkers) and is also a one-hit-kill to a Crawler. The Handcannon also yields two advantages against Clots over the 9mm tactical pistol due to its ability to penetrate several with each hit (with diminishing damage) and because it only takes one hit to destroy the head of a Clot and kill it consistently as opposed to its lesser counterpart.

The Handcannon, like the 9mm may be found lying on the ground, randomly spawned by the game. Handcannon has a headshot multiplier of x1.1 which can be improved by Sharpshooter perk. The Sharpshooter no longer spawns with Dual Handcannons, now spawning with the Lever-action rifle at level 5.

Contents

[edit] Tactics

[edit] Advantages & disadvantages

[edit] Advantages

[edit] Disadvantages

[edit] Statistics

The Sharpshooter perk receives a discount on Handcannons from the Trader.

Level  Discount Price Sale value Head damage Single reload time (s) Dual reload time (s)
Base 0% £500 £375 126 2.2 3.5
0 10% £450 £337 139 2.2 3.5
1 20% £400 £299 151 1.98 3.15
2 30% £350 £262 174 1.76 2.8
3 40% £300 £224 197 1.54 2.45
4 50% £250 £187 230 1.32 2.1
5 60% £200 £149 284 1.1 1.75
6 70% £150 £112 303 0.88 1.4

[edit] Origin

The Handcannon got the graphic closest to the Desert Eagle Mark XIX .50 AE (notice cuts above the barrel and it's not fluted) which should hold 7 rounds in its magazine, however, in the game it holds 8 round which could only be possible if its utilises .44 magnum. Also, notice the hammer is never cocked even though it should be in order for a single action pistol to get off its first round and consecutive shots.


Equipment by perk
Field medic Medical syringe • Combat armour • MP7M • MP5M
Support specialist Welder • Shotguns (Shotgun • Combat shotgun • Hunting shotgun • AA12)
Sharpshooter Pistols (9mm • .44 Magnum • Handcannon) • Rifles (Lever-action • Crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • M4 • SCARMK17)
Berserker Knife • Machete • Fire axe • Katana • Claymore • Chainsaw
Firebug MAC-10 • Flamethrower • Husk fireball launcher
Demolition Pipe bomb • Grenade launchers (M79 • M32 • M4 203) • L.A.W
Weapon damage table
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