Help:Animated Textures
From Killing Floor Wiki
Here follows a tutorial on how to create an automatically generated animation inside the Killing Floor Editor.
- Create your animation frame by frame in an image editor.
- Save these images as seperate files, all with the suffix _axx, where xx is a two digit number.
So for example, if you choose the name "killingfloor" your images should be named like this:- killingfloor_a00.tga
- killingfloor_a01.tga
- killingfloor_a02.tga
- and so on...
All the images must have the size.
- In the Texture Browser, click File > Import. Then simply select to open all of the images of your animation. The editor will now make an animation of the supplied frames.
- Once that's done, click to open Properties of the one named killingfloor_a00.tga. Change to the desired speed.
And you're done! The texture you want to use is the one that ends with a00.