Killing Floor (modification)

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Killing Floor, in its original incarnation which saw initial release in 2005, was a full modification for the video game Unreal Tournament 2004. The majority of gameplay elements, specimens and weapons remained the same between the mod and the retail version of Killing Floor. The graphics however, received a major overhaul. The mod was highly developed, it pass from v1 to v2.52. It is rumored that a v3 will developed, expected to feature new enemies, a new boss(gamers from Miasma clan, call it the matriarch), and many new weapons. Version 3 of the mod is expected to change the gameplay.

Contents

[edit] Gameplay

See also: Killing Floor

Killing Floor's Gameplay is designed around Cooperative play, it puts people against a city infested with large numbers of specimens, primarily based in the United Kingdom, with weapons ranging from pistols to explosives. Players must arrange their group to most effectively counter the waves of enemies, including adopting specific strategies such as barricading themselves in, or finding high ground.

The objective is to survive as long as possible against continual waves of enemies. The number of enemies in a given wave is a calculation of how many players are active. The number of enemies that they must defeat before the round ends is displayed on the head-up display. Upon defeating the required number of foes, the wave will end, and shortly thereafter the next will begin, bringing more difficult foes. There is five difficulties, skill being the normal one, easy and normal are way easier, professional and suicidal are way harder.

In order to fight off these increasingly challenging enemies, players must acquire money by killing specimens. The amount of money gained per kill depends on the difficulty of the specimen. Money acquired by players can then be spent at the Trader, who wasn't the same character found in the retail version, in the down time before each wave, including the first.

[edit] Equipment

There are sixteen different pieces of equipment in Killing Floor including body armour, two tools, three melee weapons, and ten weapons. Most of the guns require manual reloading, even after emptying the magazine, with the exception of single shot weapons, and the majority of them lacked the iron sights feature. For weapons that had to be reloaded bullet at a time, like the Shotgun and Winchester, the reload button needed to be held down. The prices of equipment, while for the most part being lower than on the retail version, changed based on the difficulty setting, instead of the bounty from specimens changing. These weapons, equipment, and the changes between their retail equivalents are as follows:

[edit] Melee weapons

Knife
The most basic weapon which every player spawns with. It has mediocre damage, but is the fastest of all the melee weapons. It can easily take down weaker specimens such as Clots and Stalkers, but provide zero protection against larger specimens.
Broken Pipe
The cheapest weapon one could buy, using 2 weight blocks when carried. It's use is proven to be very limited as it is in essence just a knife. It's retail counterpart is the Machete
Axe
The strongest of the melee weapons in the current version. It provides decent damage, able to take down Gorefasts and to a certain extent, Scrakes with little effort. It's retail counterpart is the Fire axe
Chainsaw
A weapon currently unavailable of use unless spawned by the map (such as user-made ones). The weapon is available in the mod, but is not currently used in official maps.

[edit] Power weapons

Handcannon
A powerful handgun weighing in 5 blocks. It is frequently used as a back-up weapon due to its mediocre aiming capabilities.
Shotgun
The shotgun, weighing in 8 blocks, is a basic weapon frequently used in the earlier waves of the game. Unlike it's retail counterpart, it provides a mediocre power stat even at point blank. To reload the shotgun, one needs to hold the reload button.
Hunting shotgun
A powerful double barrel shotgun. With its 10 block weight, it is often considered the best weapon in the game as it is capable of providing a larger damage output than the 15 block L.A.W. It's main weakness is its mediocre reloading speed, making people practically vulnerable if they don't have a back-up weapon intact.
L.A.W
The heaviest weapon in the game, occupying 15 weight blocks (all weight blocks of non-Support players). It shoots a powerful explosive rocket to a location, dealing absurd damage in a large enough radius.

[edit] Speed weapons

9mm tactical pistol
The only weapon with dual-wield and light functions. Dual pistols weight 3 blocks, you can hold 15 magazines for each them, and you will hold 15 ammo per magazine for up to 330 ammo in total with you, these guns are not very strong, but still useful in the beginning of the match.
Bullpup
A rapid-fire weapon for Commandos, you can use the alt-fire to aim with it. Despite being nearly as weak as the pistol in individual firepower, it fires fast enough. You can hold 40 ammo per magazine and can hold up to 9 magazines, making the total ammo; 400, this weapon weights 6 blocks.
Flamethrower
The flamethrower was largely considered a hazard on the mod, there is nothing to prevent it from harming yourself, but no worry, this baby can't harm the other players, unless, friendly fire is on. Fire does continued damage on the specimens, while firing it at a specimen on already fire still does damage. Only a little fire can ignit a lot of enemies. It is perfect to do damage to big groups of specimens or to kill weaker enemies; stalkers and crawlers. This weapon weights 10 blocks, and its ammo are cheap enough. It is rumored Firebug will come as a perk for v3.

[edit] Range weapons

Winchester
This is a great weapon. which is named lever-action rifle in the retail version of Killing Floor. In the mod, it is very good as there is no need to level up the Sharpshooter to use this efficently. In the hands of a Sharpshooter, this weapon will slaughter clots, stalkers and crawlers in one shot, no matter where you hit them. Gorefasts, sirens and bloats can be killed with two shots, and one with a head shot: While the scrake will fall to a single headshot, although anywhere else, the scrake will resist a lot of shots. This weapon has no easy way to kill a fleshpound, though. As it only weights 6 blocks and you can have up to 10 ammo in each magazine in it, plus 7 or 9 magazine with you, this weapon will let you fire 80 or 100 shots, it also requires manual reload, which means you need to keep pressing the reload button while it reloads its ammo, one by one. It is considered, with the huntng shotgun, as the best weapon.
Crossbow
The second ranged weapon and it is only good for one thing: headshots. The crossbow is known as a poor weapon. It has many disavantages compared to the winchester; it only has half its ammo, which is 40 or 50 for Sharpshooter. It's ammo travel slower and oes less damage then the winchester, it weights more: 10 blocks, costs more and each bolt must be bought individually and costs more then a pack of 10 winchester ammo. It also has a few advantages over the winchester: first this weapon always starts with 40 bolts, while the winchester starts only with 30, it has the best aim of all the weapons, making headshots at lot easier and if ever you miss completly your shot and hit a floor or low wall, the arrow will be stuck and you'll be able to take it again and fire it again. Sharpshooter can still use it to kill everything in one shoot, except fleshpounds. Finally, you do not need to reload this weapon, as it's always loaded.

[edit] Other equipment

Combat armour
A protection vest, grants shield points, instead of health points, but Siren screams bipass it.
Frag Grenade
Greandes are explosives that can be helpful to take large quantities of zeds. You always start out with three, but they are not as strong as in the retail version, and a siren's scream can make them explode before it reaches it's objective, so your teammate can also be hurt by the explosion.
Welder and Medical syringe
The welder is a tool used to weld or unweld doors, and the syringe is used for healing. The syringe is always more effective on a teamate than you, as it can be used twice on a teammate before depleting and only once on yourself.

[edit] Perks

Perks of the mod version of Killing Floor differs as players can unlock from feats they perform, like scoring 40 headshots, etc. You can only change perks once per wave, you can change perk up to 9 time per match. These perk do not level. Tehri descriptions is also not exact. They are as follow:

With those bonuses, medics are great healers and support of their team, they do not have any own weapon, but good a medic will use the winchester and shoot crawlers, since crawlers are very weak, and shooting them always helps your team. Another good weapon for medic is the hunting shotgun. Medic are not much used in the mod, any class can do their job, not as fast, but still correctly.

Support are the strongest perk in the game and the most used, after wave 7, still needing a few medic or sharpshooter, they can wield LAW and hunting shotgun, their 100% ammo bonus to law, make them very good to fight off fleshpound, they are the best class to weaken them or to kill fleshpound alone, best way is to fire one rocket directly on the fleshpound, switch to the hunting shotgun and finishing the raged zombie. they suffer from slow speed, which is their only flaw.

Sharpshooter is the most used perk as they can be used from wave 1 tom wave 9. Their winchester is very strong, crossbow allow them to get easier head shots, and they can use hunting shotguns, with an increased efficency, due their headshot bonus, they are the best class, hoverer, a support special is needed to weaken fleshpound with rocket, else it become very hard and very annoying to fight off fleshpounds, combinaisons of sharpshooter and fleshpound are used all the way in the game, in the first wave, it is not rare that everyone choose to be sharpshooter. With this perk, you can kill stalker and crawler from hit with etheir range weapons, clots also die from one hit with the winchester. Two shots from the winchester will take care of siren, bloats and gorefasts, with an headshot from crossbow, winchester or hunting shotgun, the sharpshooter will kill all the specimen, except the fleshpound, which are their only flaw.

The commando is actually of very little use in the game, he can kill bloats, siren, gorefast, crawler, clots and stalker, but he is best used to kill weak ennemies, which is nearly nothing, it is never used agaisn't fleshpound or scrake, and commando have tought time with groupd of zombies, tought they can kill mod of clots, stalker and crawler with ease. Crawlers and stalkers Beind super-weak

The berserker is not a very good class, it can only be used on stalker, clots and gorefast, a good player can use on crawler and bloat too, but it is not recommanded, the crawler attack rapidly and hit hard, while the bloats will explode on you. Due to the siren glitch, it is not recommended to kill her, unless you want to lose much health, since she will crie, even if you kill her. it has teh advantage of being resistant and to save ammo, it is more usefull the commando in a way. berserker are better use in the first two or three waves.

[edit] Specimens or Zombies

Like in retail, there is specimen or most commonly called zombies or zeds as ennemies, this sections will treat of all the ennemies that exist in the mod, actually, five unused zombies exist in the mod. The wave you will encounter those zombie are the apparance by default, this apparance actually be modified with the wave editor. Note, the following section only talk about the zombie, depending on they appear in the mod, 2.52, for info on their retail counter, consult article in this wiki, While reading this section, consider the difficulty is skilled, normal and easy difficulty does not need a guide, professional and sucidal zombie will all be tougher and harder to kill. So the ennemies are the follow:

Clots
Clots are weak ennemies you will encounter in all wave, from the wave 1 to the last waves, clots can be killed in multiple way, from knife and axe to big laws, they will walk toward and trie to grab you then bite you, these are not strong, but being grabbed prevent you from fleeing, actaully, this is a very low treath.
Stalker
Stalker are a nuissance, they will appearfirst at wave 2, many times, 6 stalkers, but after, few will appear, they are even weaker then the clots, but they attack faster can combo their attack, they will attack two time in a row, hoverer, the damage is still very low. When facing many stalker on round 2, only take out your axe if you have a lot of space and is very good, elsewhere, run or trie the hunting shotgun. Stalker are actually one of the lowest, beside the clots, it is to wonder, which is the weakest zombie.
Crawler
A crawling, walking on its four members, look like four feets, but no worry, they got arms. they appear at wave 3 and every wave behond, they are the weakest ennemies and dies very easily, but they make for their low hp with their violent attack. when a scrath from them is not very big, they often jump toward you and does 4 scrath at the same time, if they miss you, they will repeatly jump to get you, it can very hard to melee them, if you are a sharpshooter or a medic, consider using a winchester to kill those beast, saving a lot of trouble for your teammate. They are very dangerous, so consider them as the highest treath when you see them, depending on close they are from your friend, until wave 7
Gorefast
These ennemies are actually a stroger ennemie, just a little more strong then the clot. They make their first apparance at wave 3, along with crawlers, they can killed by two winchester hit, two or three axe chop or shot from nearly any weapon, when near you, they will start to sprint then slice you, gorefast are not particulary much of a treath, but four or five of them are dangerous.
Bloats
A big green zombie that advance toward the players and spew bill, it appear on wave 1, 5, 6, 8 and 9, they can hit player with their machette if those come too near the bloat and will always explose spewing bloats near them. They were supposed to be a medium treath, but due to a glitch, their bill do not do any damage when they spew it on you, if you kill them, bill send from the explosion will damage you, maybe because the bloats are dead, bloats are not considered any treath, only to new players or stupid one, the glitch is used instead to unlock money door and important one. It also used to collect, one player remain there and give time to the others to collect weapon, in v3, it is except to become a treath.
Siren
The siren is a female zombie, who appear at wave 4, 5, 7, 8 and 9. they are as tought as gorefast or a little tougher, they are also the only ennemie, except the patriach to possesse a ranged attack, which is her only attack. when fighting her, do not used Law or grenade carelessly, her scream can explode them on you, give youself space and be sure to fire them she cries, she is a big treath to any player, doing big damage, if you are near her, chance are you will not survive. to dispatch her, the best weapon are the bullup and particulary the winchester, sharpshooters can kill her in two hits. Their is a glitch with the siren, you should never kill her at close range, if you do, find cover soon, the siren can still launch a cries even tought you killed her, it is not expected to be fix anytimes soon, when playing the mod, be warned of this glitch, it is believe her attack have some empty frames, and that even if yu killed, you did not stop her attack. best way to kill her are crossbow and winchester.
Scrake
The scrake is a big zombie, weidling a chain instead of his left arm, he is the very tought zombie that appear at wave 5 and every wave after that, it have no special ability, his attack does quite a bit of damage, but it is very slow. While it does have much health, it can be killed in one shot, with the hunting shotgun, sharpshooter can kill them in one hit, with an headshot from etheir crossbow or winchester. While fighting them do not use LAW, it takes up to five rocket to kill one scrake. Because of their slow speed, they are not as dangerous as a siren or a fleshpound.
FleshPound
just like in retail, fleshpound are the most dangerous zombie, those appear from wave 7 to wave 9, during wave 8 and wave 9, they can appear in group of three. They can rage and start running toward on their own freewill or whe you hit them with a strong weapon, and they have much hp, they cannot be stunned. They are actually a very dangerous target because of their health and their power. The easiest ways to kill them is by launching a rocket directly on them, then etheir a second one, or using the hunting shotgun or shooting their thead with the winchester. they walk fast enough for a big tank. Good thing to know, if ever they receive damage from rockets, they will rage, no matter the ammout of damage, the handcannon will never rage them. when they rage, they will lock on a player and run toward that player, no matter where he is, and he can be the last one in the line, if any other specimen are near it when it rage, it will hurt them and may kill them.
Patriarch
The patriarch is the mod boss, nicknamed Patty, it always appear on the end of wave 9, as last ennemies, it has two type melee attack, which kill un protected player in one hit, those with vest, dies in two hit, exceptionnaly three, the other can throw a player into the air, to his doom, it can also run faster then anything in the game, while it run, he cloak himself to hide from the player view,he also have the ability to use a gathling gun and rocket launcher as ranged attack, while it is enough, he can use three syringe to heal himself completly, he is tought to kill, good strategy, many player and good weapon like LAW, hunting shotgun and winchester are used on him, Bullup, crossbow and flamethrower are also correct choice, grenades are very bad choice with him, as they do very little damage, they best weapon on him is the hunting shotgun.

With the ability to use deadly melee attacks, rockets and a gathling gun as ranged, to run cloacked and to heal himself three times, he his the toughest ennemies in the game. Not to mention, his health increase according to the number of player, not by much, but it does increase.

Beating the patriarch is possible. saying he run faster then anyone is not so true, one player, with low weight weapon like winchester and full hp, can run fast enough to flee him , when he weld the knife. berserker can run faster, I believe the him. Beating himm is then possible by using the winchester, while being a berserker, for the speed gain.

Fleshpound Chaingunner
A flesh pound with a chaingun as an arm, it does not appear in the mod, but is expected to appear in v3
Soldier
Nothing is known on these ennemies, netheir their r?le, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3
Wrench
Nothing is known on these ennemies, netheir their r?le, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3


Shade
Nothing is known on these ennemies, netheir their r?le, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3


GorefastSp
it does not appear in the game, is not used, maybe it is not differant from the normal one

[edit] Major changes

[edit] Minor changes

Development of Killing Floor
Killing Floor modification • Killing Floor
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