MP5M medic gun

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Perk Medic Gold.png
MP5M Medic Gun
Trader Mp5Medic.png
Statistics:
Pricing: £5000 (£3750)
Weight: 3 blocks
Ammo: 32 Hud Ammo Clip.png 12 (400)
Hud Syringe.png 100 (recharges)
Ammo cost: £10 – £125
Power:
Range:
Speed:
Related achievements:
I love ze Healing not ze Hurting.jpg I love ze Healing not ze Hurting

Following on from Horzine's earlier experiments with healing darts, they have now provided the Medic with an MP5 machine pistol, mounting a dart-firing device. —Steam store description 

The MP5M (H&K MP5A2) is a modified submachine gun whose capabilities are fully extend when used by a Medic. Unlike assault rifles where it is able to toggle between fire modes, pressing alt-fire will shoot darts that function just like the Medical syringe, effectively giving the Medic range to their healing capability. It is next to useless for other perks due to its low damage and high cost, but (if given by a high-level field medic) it can still be a cost-effective augmentation to team healing capability. In addition, the MP5M does not share its charge with the Medical syringe, meaning that if the MP5M is out of charge, players can use their Medical syringe to heal themselves or team mates while waiting for it to be usable again. The only disadvantage of the MP5M's medical dart is that players cannot heal themselves with it, and are forced to rely on the Medical syringe whenever they urgently need to heal themselves. Another problem with this weapon is that shooting (not alt-fire) causes the player to walk at a slower pace.

Similar to the MP7M Medic gun, it is advisable that one would carry a secondary weapon for self defense if needed. Another option is carrying both healing weapons since they have separate charges, allowing one to shoot healing darts at almost an infinite amount of time if one's Medic perk is high enough.

It is also worth noting that, with the rate of fire, and red-dot iron sight, one can effectively use the MP5M as an Assault Rifle, sharing similar accuracy to that of the M4, making it more suitable for longer ranges than the MP7M. This gives medics more flexibility in their offensive role, being able to score headshots more easily, at longer ranges.

[edit] Statistics

Level  Discount Price Sale value Damage Mag Size
Base 0% £5000 £3750 30 32
0 75% £1250 £937 30 35
1 77% £1150 £862 30 38
2 79% £1050 £786 30 44
3 81% £950 £711 30 51
4 83% £850 £637 30 57
5 85% £750 £562 30 64
6 87% £650 £487 30 64

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