Help:Asset manager
The Asset Manager is your gateway to creating just about anything in UED and is split into 9 different tabs which gives you quick access to all the different resources available.
Contents |
[edit] Textures
Textures are your paint in UED. With these you can colour in your walls/floors/ceilings in any material available within the textures list.
[edit] Actors
Actors are one of the most important parts of any Unreal game. An actor is a premade script in a modular form.
Actors range from Triggers to Item Pickups - just click where you want to add an item.
[edit] Meshes
Meshes are not used in Killing Floor.
[edit] Animations
Animations can be viewed/played back on this tab. Not sure what program is used to make the animations.
[edit] Static Meshes
A static mesh (or SM) is a complex object such as a weapon/car/door/bed etc., things that fill up your world. A Static Mesh can either be left as a decoration or used as a moving door/vehicle and can be a fully usable weapon.
Static Meshes are made outside of UED using programs such as 3dsMAX and Maya. UED can be used to make basic SM's but when they get a bit too complicated UED tends to just crash so you need to save often if making it without an external program.
[edit] Prefabs
Prefabs are not used in Killing Floor.
[edit] Groups
[edit] Sounds
The Sounds tab is where you can browse through to find all the game sounds that are available you; anything from Ambience (wind/waves/animals etc.) to Event Sounds (explosions/glass smashing/wood breaking).
[edit] Music
The Music tab is not needed for Killing Floor since it makes use of OGG Vorbis files which are not compatible with the Unreal Editor.