Help:Asset manager

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The Asset Manager is your gateway to creating just about anything in UED and is split into 9 different tabs which gives you quick access to all the different resources available.

Contents

AMB01 Textures.jpg

[edit] Textures

Textures are your paint in UED. With these you can colour in your walls/floors/ceilings in any material available within the textures list.

AMB02 ActorClasses.jpg

[edit] Actors

Actors are one of the most important parts of any Unreal game. An actor is a premade script in a modular form.

Actors range from Triggers to Item Pickups - just click where you want to add an item.

AMB03 Meshes.jpg

[edit] Meshes

Meshes are not used in Killing Floor.

AMB04 Animations.jpg

[edit] Animations

Animations can be viewed/played back on this tab. Not sure what program is used to make the animations.

AMB05 StaticMeshes.jpg

[edit] Static Meshes

A static mesh (or SM) is a complex object such as a weapon/car/door/bed etc., things that fill up your world. A Static Mesh can either be left as a decoration or used as a moving door/vehicle and can be a fully usable weapon.

Static Meshes are made outside of UED using programs such as 3dsMAX and Maya. UED can be used to make basic SM's but when they get a bit too complicated UED tends to just crash so you need to save often if making it without an external program.

AMB06 Prefabs.jpg

[edit] Prefabs

Prefabs are not used in Killing Floor.

AMB07 Groups.jpg

[edit] Groups

AMB08 Sounds.jpg

[edit] Sounds

The Sounds tab is where you can browse through to find all the game sounds that are available you; anything from Ambience (wind/waves/animals etc.) to Event Sounds (explosions/glass smashing/wood breaking).

AMB09 Music.jpg

[edit] Music

The Music tab is not needed for Killing Floor since it makes use of OGG Vorbis files which are not compatible with the Unreal Editor.

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