Patriarch
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"The Patriarch. This is the Big One. Chain-gun. Rockets. And vicious up close, too!"
"Patriarch addendum: Did we forget to brief you? Yes, it seems he can cloak when he needs to heal. Luckily, only a couple of times in his short, angry life."
The Patriarch is the final boss of Killing Floor, appearing in the final wave of each game. He is the most powerful and heavily armed specimen on the game, being equipped with a minigun, rocket launcher, a cloaking system and three single use healing syringes. He is also the fastest creature on the game, easily outrunning all players and specimens, however he makes use of this after being injured either to run and heal or to retaliate against a specific player.
The Patriarch is also featured in the Killing Floor mod, although he was added lately in v 2.52.
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[edit] Biology
[edit] Appearance
The Patriarch, who's real identity is Kevin Clamely, the CEO of Horzine Industries, is result and the reason of the chained experiments that runs in the Horzine underground labs.
When his creations were found to be under threat, he decided to "improve" himself to gain the abilities he needed to save them. When he stepped out of the test chamber, Kevin was superior to any natural existence in this world; however, in return, his madness mixed with loneliness grew slowly stronger and he lost all the humanity he had, becoming nothing less than a cruel beast, and the true parent of those he created.
The Patriarch is a 9-foot tall humanoid with long hair and a well-trimmed beard, wearing a torn-sleeved shirt and a belt. His right eye hangs out of it's socket which curiously allows him to watch his own back; it seems as though this is because his central retina artery has grown too muscular during the mutation process, pushing the eye out. His left eye still wears the shattered remains of his old glasses.
He also has a very large tentacle extruding from the middle of his chest; he uses it to attack up close after charging towards his foes. The tentacle appears to hold a stinger beneath a fleshy bulb, this appears even more intimidating when open during attacks. He has several other, smaller tentacles which don't appear to be aggressive; he only sticks them out when he's shouting in anger or during healing. His left arm has been removed from past the elbow and replaced with a nerve-controlled assault platform which houses both a minigun and a rocket-launcher. His other hand and both feet appear to be mutilated due to heavy chemical exposure, and have become claws. He carries 3 huge syringes strapped onto a belt attached to his right leg.
For the Twisted Christmas update, he was re-skinned as Robo Santa Claus, like the Bloat. For the Summer Sideshow update, he was reskinned into the Ring leader. For the Halloween Sideshow event, he was reskinned into the Vampire.
[edit] Attacks and abilities
There is a wide variety of offensive materials at the disposal of the Patriarch. Attached to his left arm is a heavy weapons platform with both a rocket launcher and a minigun attachment. The use of these attacks are well telegraphed with a preceding taunt and loading sequence. The main distinguishing mark between the two is the vocal taunt; when he is readying the minigun he says either "Time for a more direct approach" or "This is the end of you!" and when loading the rocket launcher he says "Wait right there, Hahahahaha!", "One in the pipe" or "Stay there I'll make this quick.".
In close quarters combat, the Patriarch effectively has two attacks: he can strike you with either his gun arm or claw, both of which do approximately the same amount of damage; he can thrust the tentacles on his chest at the player, which inflict approximately half the damage of the claw. Both attacks will send the victim flying through the air and are immediately preceded by very short animations distinguishing them apart, either in the form of drawing one of the arms back or by squatting slightly before the tentacle attacks.
Similar to Stalkers, the Patriarch has the ability to cloak himself and render himself invisible. However, unlike Stalkers the Patriarchs' cloaking system is even more efficient, cloaking him from all but the most observant (or commando) player.
[edit] Behaviour
At the start of the final wave, the player's camera moves to a third-person view of the Patriarch performing his introductory taunt and walking towards the player. The camera will then return to the player character in first person. Upon sight of a player, the Patriarch will either use one of his firearms or sprint towards the player, possibly cloaking himself in the process.
After incurring sufficient damage, the Patriarch cloaks himself, summons specimens to his aid, and attempts to retreat to a safe location in order to heal. After healing, he will often return to the players while cloaked and launch a melee attack, sometimes in the midst of the group. The Patriarch can heal up to three times, and different types of specimens are summoned each time. During his first retreat, the Patriarch summons Clots. During his second, he summons Clots and Crawlers, and during his last, he summons Clots, Crawlers and Stalkers.
[edit] Historic data
The Patriarch was added in early Killing Floor Mod versions, but he was scrapped because he was bugged. He has been reimplented in v. 2.52. The main difference between the two are purely aesthetic. Aside from the graphical upgrade, there are a few minor differences: the weapons platform attached to his left arm was different, and in the mod, his eye was not detached from its socket. Also his skin looked bloodier and he seems to be more manic in the Mod.
[edit] Background
Kevin Clamely, the Patriarch's original identity, was the CEO and founder of Horzine Biotech, the company responsible for the outbreak in London. He was hired by the government to create the perfect soldier—something that wouldn't experience pain or fear, and wouldn't question or reason. London was to be used as a staging ground—a test of Horzine's accomplishments. Kevin thought of the clones as his "children" and "family" because they were the only companions he had left.
Sergeant Masterson was Horzine's last project before the outbreak. He escaped from the Biotics Labs below the city through the sewer system to the city above, hoping that he could rebel against his mad creators. Sadly, this is what Kevin wanted all along; Masterson led his soldiers into combat, and they were killed just as Kevin had planned. With the British Disaster Response Force eliminated, nobody could stand in the way of the clones.
Horzine's methods were deemed too immoral even for such a controversial project, and were shut down. However, the project didn't want to be shut down. In a second complex deep underneath the city of London, the experiments continued.
Eventually, he realised that his work was in jeopardy. His scientists were leaving and he feared that someone may reveal his secret work to a world that wouldn't understand or even allow it. In a final act to save his dream, he asked the remaining scientists to take the most advance pieces of technology at their disposal, and use the methods they had perfected over the course of their work to implant them into him:
- An updated version of the cloaking device used on project Stalker
- Three modified neuro-stimulation systems similar to those used on project Guardian
- A nerve-controlled weapons platform on his left arm.
Finally, he underwent the same "gene-enhancing" process that all the specimens underwent, but with all the safeties off and the process running at full capacity. As Kevin walked out of the test chamber, he knew he had become as perfect as any human could hope to be.
When humans started murdering his "children", he knew that it was time to take the fight to them. Armies fell before him, none seemed to be able to kill him, or even harm him. He would continue his work alone, and create and protect more of his specimens until the day someone could finally work out how to kill him.
[edit] Extermination
- It is advised to keep the trader time minimum as possible to get in position or hole up in time. Patriarch can wipe the whole squad with ease if squad caught offhand and lost their precious time to position at the trader. To achieve this, squad should find the trader before they kill every specimen at the wave before Patriarch.
- It is advisable to find cover when he stops to ready one of his long range weapons which are:
- His rocket launcher, often a one-hit kill. Splash damage can also kill in one hit.
- His chain-gun, usually fired twice or thrice on a certain target. If the target does not find cover quickly, they will die within seconds of exposure.
- After firing his chain-gun, the Patriarch often cloaks and charges up to a squad member while invisible, launching a tentacle melee attack when in close. His tentacles blasts the victim backwards, which can actually be used to the player's advantage as it distances them from the Patriarch, and buys time for other squad members. However, if others don't distract the Patriarch, he will usually attack the same target and a second hit often results in death. Alternatively, he may follow up with the rocket launcher, which is easier to dodge.
- Players should also note that if the Patriarch is firing his chaingun at one player and another fires at him thus incurring his wrath, he will not stop firing while he changes his aim to them, resulting in a sweep of hot lead hitting any other players unfortunate enough to be between the initial target and the new one. Patriarch only stop spreading his chaingun when another player shoots him from close quarters, thus making himself the new target of Patriarch.
- Players using the Commando perk can see the Patriarch when he cloaks to heal or sneak in.
- If hit hard enough to be "stunned" the Patriarch will fall to one knee. This is the best time to "'nade spam", throwing most of your Grenades around and over him to possible escape points, and focus your fire. It is even possible to chain stun him with a powerful and lucky barrage. If any of the players throw a single grenade onto his body he'll notice and will retreat to heal himself, when you throw them around he wouldn't notice and won't leave unless he takes so much damage from focus fire therefore bearing all the blasts from stacked grenades.
- Patriarch will most likely to ignore fire damage when he's cloaked and running but he can't heal when he's on fire, making him defenseless. Surviving a blast sets him on fire and delays the chance of healing.
- Right after he knelt down he either runs back to heal or charge at the player, he yells as he stands up and gives a little clue about where he's going by appearing as a red shade before going completely invisible. If a player notices that he's target of his mad rage, a single grenade that thrown at Patriarch's chest would convince him to change direction and heal, no-matter what the current target player's health.
- After incurring sufficient damage, the Patriarch will cloak and flee at an extremely high speed. It is impossible to chase him while he's running, but you can catch him in the act of healing. Once he's sufficiently distant from each player, he will stop and inject himself with one of his vials. It is possible to interrupt his healing by attacking him during this time.
Other notes:
- The Patriarch is the fastest enemy in the game when running. Players usually can't outrun him, depending on their perk, perk level, and difficulty.
- When the Patriarch attacks with his tentacle, he knocks the player back. If the player jumps right before getting hit, the player will be knocked back farther, with no additional damage, unless they fall to a lower level. This is an excellent way to escape his subsequent attacks.
- When the Patriarch stops to fire his chain-gun or rocket launcher, taking cover is advised. In an open area, with timing and focus, the rocket can be consistently dodged. However, if he is aiming in another direction, it is advisable to throw hand grenades, as he is rooted to the spot for a few seconds.
- When attempting to dodge a rocket, be mindful of any walls and obstacles around you. Each rocket has a large splash radius, and can inflict severe damage when the rocket impact is several metres away. Best way to dodge a rocket is getting behind a large obstacle that is at least 5-6 meters away from the nearest wall from your side and being on the move. Keep in mind that Patriarch knows how to use splash damage to get you out from there, even when you cover properly.
- Do not attempt to fight him in an area without hard cover. Both the chain-gun and rocket launcher are effective at any range, and putting a solid obstacle between yourself and him is the best way to avoid them. Crouching behind an obstacle when he's spinning his chaingun makes him miss the spreads. Same tactic does not work for his Rocket Launcher, it's still accurate and deadly with splash damage.
- The players can trap the Patriarch by luring him into a room with only one exit, and then welding the exit closed as the Patriarch enters. When the Patriarch takes enough damage and tries to flee, he will have to break down the door, and can be interrupted by further damage. This is an effective tactic to prevent him from healing. The quality of the weld is generally not important, so a quick tap should be sufficient.
- His retaliation against a non-tank class in a limited space might be fatal. At these times all other team members should focus fire him to kneel him down or a damage sponge class like berserker or medic should take his attention.
- The Patriarch attacks welded doors with his rocket launcher. During this time, he is rooted in position. However, the rocket inflicts splash damage through some doors, and always inflicts splash damage when the door is destroyed by the rocket. The decision to attempt to repair the door, or let it be destroyed, should not be taken lightly. Note that the Patriarch will only attack welded doors; doors that are simply closed and not welded will not be attacked from afar.
- Pipe bombs can be detonated by the Patriarch's rocket splash, and inflict damage to the player who set them. It is therefore unrecommended to stand near your own pipe bombs while the Patriarch readies his rocket.
- It is not advised to place pipe bombs near welded doors because they will usually detonate when the door is destroyed. However, simply closing a door without welding it will slow down the Patriarch, as he will not destroy the door from a distance, instead opting to stop for a moment to open the door.
- The Patriarch can only be decapitated by the killing blow.
- If Demolition Expert is smart he can clog up possible healing routes with his pipebombs, to achieve that Demolition should roam the hole up place a bit and dart one or two pipebombs on each path before Final Wave starts. Patriarch has a tendency to avoid pipebombs when he's about to pick his escape and heal route. If Demolition Expert was successful darting the paths, Patriarch eventually will try to heal infront or very close to the squad which can be easily denied with focus fire.
- Pipe bombs are not recommended to be placed tightly together. When the Patriarch is cloaked, he will usually run past them before they explode, taking minimal damage. Put some distance between each bomb for better results. Furthermore, the Patriarch gains temporary damage resistance against pipe bombs, which stacks with each pipe bomb from which he incurs damage. See the table below.
- It is not recommended to use the L.A.W against him while he is spinning his chain-gun. His bullets can detonate the rocket in the mid-air, damaging or killing all players near the explosion.
- Several high-level Berserkers using the Chainsaw's alternate fire can swarm the Patriarch. When a player is hit and left with low health, they should wait for the Patriarch to change target before attacking again.
- The Berserker is a terrible choice for fighting the Patriarch unless he has support from the entirety of his team, as one or two hits from the Patriarch is sufficient to kill you unarmored, and even with your high speed, you can't outrun his bullets.
- Should the player find themselves in the unenviable position of being the last man standing against the Patriarch, be sure to use doors to buy yourself some time and distance, as the Patriarch will have to break down each door between you and him to get to you as long as it has even 1% welded. This also prevents him from simply cloaking, getting close and destroying you. Neither his rocket or chaingun are particularly effective against you as long as you have cover, so be sure to watch out for a charging attack.
| No. of bombs |
Max base damage |
Max damage (Lv 6 Demo) |
Average efficiency (%) |
|---|---|---|---|
| 1 | 1500.0 | 2400.0 | 100.00 |
| 2 | 2887.5 | 4620.0 | 96.25 |
| 3 | 4162.5 | 6660.0 | 92.50 |
| 4 | 5325.0 | 8520.0 | 88.75 |
| 5 | 6375.0 | 10200.0 | 85.00 |
| 6 | 7312.5 | 11700.0 | 81.25 |
| 7 | 8137.5 | 13020.0 | 77.50 |
| 8 | 8850.0 | 14160.0 | 73.75 |
| 9 | 9450.0 | 15120.0 | 70.00 |
| 10 | 9937.5 | 15900.0 | 66.25 |
| 11 | 10312.5 | 16500.0 | 62.50 |
| 12 | 10575.0 | 16920.0 | 58.75 |
| 13 | 10725.0 | 17160.0 | 55.00 |
| 14 | 10762.5 | 17220.0 | 51.25- |
- Note: The damage from the stacking of pipe bombs from a level 6 Demo can be calculated by this equation: 2490p-90p^2 with "p" being the number of stacked pipes. 14 pipe bombs is the maximum you can stack until you start getting diminishing returns on damage. Stacking 28 will actually result in zero damage from those pipes.
[edit] Health chart
The base hit points of the Patriarch is 4000; its total health on normal with one player, and for every additional player 3000 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.
| Players | Beginner | Normal | Hard | Suicidal | Hell on Earth |
|---|---|---|---|---|---|
| 1 | 2000 | 4000 | 5400 | 6200 | 7000 |
| 2 | 3500 | 7000 | 9450 | 10850 | 12250 |
| 3 | 5000 | 10000 | 13500 | 15500 | 17500 |
| 4 | 6500 | 13000 | 17550 | 20150 | 22750 |
| 5 | 8000 | 16000 | 21600 | 24800 | 28000 |
| 6 | 9500 | 19000 | 25650 | 29450 | 33250 |
[edit] Bounty
Under normal circumstances, it is impossible to do anything with the bounty received from the Patriarch other than throw it around in the post-game freeze frame.
| Beginner | Normal | Hard | Suicidal | Hell on Earth |
|---|---|---|---|---|
| £1000 | £500 | £425 | £325 | |
[edit] See also
| Characters | |
|---|---|
| Humans | Character packs (Original · Outbreak · Nightfall · Postmortem · London's Finest · Steampunk · Steampunk 2 · Promotional) · Trader |
| Specimens | Clot · Crawler · Gorefast · Stalker · Bloat · Husk · Siren · Scrake · Fleshpound · Patriarch |
| Language: | English • Česky • 한글 • Русский |
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