Rising Storm Tommy gun
“ This Tommy gun with a drum magazine was used heavily during the WWII pacific battles as seen in Rising Storm.” —Trader description
Rising Storm Tommy gun (shortly R.S. Tommy gun) is submachine gun for commando perk. It is only available to owners of Rising Storm, another game made by Tripwire. It has a 66% bigger drum magazine when compared to the normal Tommy gun, which is 25% larger than Dr. T's Lead Delivery System's magazine size. It is very similar to Dr. T's Lead Delivery System in terms of stats. Rising Storm owners can give it to those who do not own the RS, if they wish. It has a damage and rate of fire between that of the M4 and AK-47 assault rifles. Although the magazine capacity is nearly double, the ammo reserve for it is identical to that of the AK. One must be mindful of conserving ammo with the R.S. Tommy gun, because it deals the least damage out of all the weapons that carry only 300 rounds, and fires rapidly. It has low recoil, similar to the Bullpup. The R.S. Tommy gun weighs only 5 blocks, rather than the 6 of the assault rifles. It's also cheaper than most of the assault rifles. Depending on the level of the Commando player, the magazine capacity and price can go from 50 rounds and £950 to 62 rounds and £285. It cannot be found in the default weapon spawns. It has a default headshot damage multiplier of 1.1, which can be increased with the universal headshot bonus of the Sharpshooter perk.
The Commando perk gets a discount on the Rising Storm Tommy gun from the Trader.
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Identical to the Tommy gun or Dr. T's Lead Delivery System, Rising Storm Tommy gun can decapitate a weaker specimen with a single headshot under all circumstances. In terms of damage, it's directly between the AK-47 and M4 carbine. It has a high rate of fire, between that of the M4 and the SCARMK17, and a bullet spread that is less than the AK, but greater than the other commando rifles. While operating at fully-automatic, the Tommy gun fires almost 12 bullets per second: one bullet every 0.0857 seconds.
Rising Storm Tommy gun allows more generous usage of automatic fire thanks to bigger drum magazine, however the ammunition reserve remains same. Still same base tactics used with Tommy work well.
The selective fire on the Rising Storm Tommy gun allows a player optional control over the firing mode. Semi-automatic allows for players to make individual shots, suitable for killing weak specimens without wasting ammo. Fully-automatic can also be used in a similar fashion if players tap the primary fire button only very briefly, but also gives the option of firing in short bursts or in longer streaks if the situations require it. It has low recoil; the muzzle rise is less than that of the Bullpup, but the horizontal recoil is greater. The recoil has an overall pattern of slowly going directly upwards, so slowly aiming downwards as you fire all-out can counter it, somewhat.
It is lighter than most of the assault rifles, and can be carried together with the SCARMK17, leaving 4 weight blocks free. This allows you to carry both guns plus any pair of pistols, a katana, an MP7M or MP5M medic gun, or an M79 grenade launcher. The M79 in particular allows the Commando to damage Fleshpounds more easily than his rifles would.
As an off-perk weapon, it has limited usefulness, but may be suitable for some Field Medics and Demolition Experts as a backup weapon, especially against Stalkers.
 Advantages & Disadvantages
- Moderately powerful;
- Reliably decapitates lesser specimens;
- Semi-automatic and fully-automatic firing modes;
- Rapid firing rate.
- The biggest magazine from all commando weapons;
- Only slightly more expensive than standard Tommy gun and Dr. T's Lead Delivery System.
- Very weak against stronger specimens (like the Fleshpound or Patriarch);
- Moderately wide spread;
- Iron sights are not as effective as the scopes on some of the assault rifles;
- Low ammo reserve.
- Usable only by owners of Rising Storm
It is Thompson Model 1921 with Type C drum magazine, same one that also used in Rising Storm.
 See also
|Equipment by perk|
|Weapon damage table|
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