Scrake

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The Scrake

"The Scrake. Yes, that is a chainsaw he's carrying. Nothing subtle about him!"

The Scrake is not a particularly speedy foe. It lumbers along unsteadily toward its target, favoring its heavier arm - the site of a chainsaw. The Scrake is like a more powerful, albeit slower, version of the Gorefast as it obviously does massive damage with its chainsaw. In combat, the specimen is capable of delivering a series of extremely deadly blows from its chainsaw arm which tends to catch the victim's body and pull him in still closer. Such attacks have been known to impale people entirely and, as the unlucky prey struggle to pull free, make mincemeat of their innards. Scrake's skin is like a thick, leathery hide. Because of that, they are highly resistant to small firearms and feel almost no pain, proven by their laughing dying corpse.

There is an unofficial Scrakes-only mutator called Chainsaw Massacre, of pending white list status.

Contents

Biology

Appearance

Behaviour

Scrakes have similar behaviour and abilities to Gorefasts; they pick a target based on proximity, and may change target based on the actions of other players. When they start out they walk at a slow pace towards their target. They main difference is their conditions for charging players, which is based primarily on their health, the difficulty of the game and a random variable; the harder the difficulty the more likely they are to charge the players. Their modes of attack with its chainsaw are very similar to the chainsaw that players themselves can carry with a tendency towards the powerful swinging attack.

The Scrake as it appeared in the Killing Floor mod.

Historic data

This section is related to the Scrake as it appeared in the Killing Floor mod.

While gameplay wise the Scrake was identical in the Killing Floor mod, there were several key differences in its appearance. Most noticeably its face resembled classic depictions of Frankenstein's Monster with its skin even bearing greenish tinge, beneath all the blood. Its chainsaw was attached to its left arm instead of its right and it was wearing what resembled a heavily grimy butchers apron, instead of the medical scrubs and face mask its successor wears.

Background

The original story behind the Scrake is that it was designed to be the perfect field medic, able to take hideous amounts of pain while working on their patients in the field. While it was considered success because the Scrake could take an absolutely astounding amount of damage, it was considered a horrible failure at the same time. He could only learn by having wounds inflicted on himself, and much like the Gorefast, he became quite interested in pain.

Extermination

The large amount of health the Scrake possesses can make it a troublesome beast to overcome. Assuming normal difficulty, he gains 500 hit points on top of his base of 1000 per additional player on the server. The upshot of this is that with three players on the server he can easily survive the blast from a pipe bomb, and come out the other end within its charge threshold. If the Scrake starts running prior to going within a pipe bombs range, the pipe bomb will go off too late and the Scrake will avoid a large portion of the damage. For this reason it is often advisable to open fire following the explosion to maximize damage.

Unloading a full magazine from any of the £2500+ weapons will be more than enough to take it down under most circumstances and, as always aiming for the head (or upper torso with the M32 or M79) is advised to maximize damage. Dual handcannons, the crossbow and the hunting shotgun are also effective weapons for taking out the Scrake with their various tactics for use. The L.A.W can also be an effective weapon against the Scrake, however this is not a cost effective strategy with more than two other players on normal or alone on hard and suicidal due to the number of rockets needed to take it down, the cost of the rockets, and the Scrakes bounty. Explosives of any kind, in fact, are not recommended against the Scrake - he takes substantially less damage from them then any other specimen, on higher difficulties requiring more grenades and rockets then a Fleshpound.

En masse smaller weapons can also be effective at bringing it down, however, this is only advised if there are no other options for taking the Scrake out quicker. For berserkers the more powerful melee weapons can be used to stun the Scrake and, whilst coupled with hit and run tactics, can allow for multiple hits in close quarters without receiving damage. However, bear in mind that the chainsaw does reduced damage on contact with a specimens head which is particularly noticeable against Scrakes.

Health charts

Total health

The base hit points of the Scrake is 1000; its total health on normal with one player, for every additional player 500 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, and 1.75 for suicidal.

Players Beginner Normal Hard Suicidal
1 500 1000 1350 1750
2 750 1500 2025 2625
3 1000 2000 2700 3500
4 1250 2500 3375 4375
5 1500 3000 4050 5250
6 1750 3500 4725 6125

Head health

The base hit points of the Scrake's head is 650; its total health on normal with one player, for every additional player 162.5 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, and 1.75 for suicidal.

Players Beginner Normal Hard Suicidal
1 325 650 878 1138
2 406 813 1097 1422
3 488 975 1316 1706
4 569 1138 1536 1991
5 650 1300 1755 2275
6 731 1463 1974 2559

Bounty

Beginner Normal Hard Suicidal
£150 £75 £63 £48

External links

Characters
Humans Original characters • Outbreak character pack • Nightfall character pack • Trader
Specimens Clot • Crawler • Gorefast • Stalker • Bloat • Husk • Siren • Scrake • Fleshpound • Patriarch
Language: English
 
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