Sharpshooter

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Icon of the Sharpshooter.

The Sharpshooter specialises in long-range weaponry and headshots. This role focuses on the more dangerous threats to the front lines and picks them off with superior accuracy and damage. A sharpshooter can generally found at the back of a team.

The Sharpshooter is one of the hardest hitters in the game and is capable of delivering a very large 'spike' of damage to big and powerful specimens such as the Scrake, Fleshpound, and even the Patriarch. Weapons of choice include 9mm tactical pistol, .44 Magnum, handcannon, lever-action rifle, crossbow, and the M14 EBR. The Sharpshooter is granted up to 140% more damage with each successful headshot from these weapons – with the exception of the 9mm pistol on Hell on Earth difficulty – and will also enjoy up to an extra 50% damage for successful headshots with any other weapon. This, coupled with the fast reload and low recoil of this perk's weapons, makes the Sharpshooter a very deadly perk in both open and enclosed areas.

Due to the extensive variety of weapons to choose from, the Sharpshooter is a rather flexible class. On the move, the M14, handcannon, .44 Magnum, and 9mm are great for scoring critical headshots, while the lever-action rifle and Crossbow can eliminate dangerous threats with great efficiency over mid- to long-range distances. Accuracy with any pistol can be sacrificed for DPS by purchasing or finding another gun of the same type, allowing one to dual-wield. While dual-wielding, the Sharpshooter will not gain any extra ammo and long-range targets will be harder to hit, due to the lack of being able to look down the sights properly; however, he or she will be able to fire much more rapidly and deal almost double the damage to nearby foes in a short time span.

As a rule of thumb, the Sharpshooter should use their main weapon for larger threats to the team, while using a sidearm to eliminate weaker specimens. Landing headshots can be a problem because the head hitboxes are not very consistent. Unsuccessful shots waste expensive ammo without taking advantage of the Sharpshooter's damage bonus and may cost vital seconds taking down a dangerous foe.

Although it may be tempting for the Sharpshooter to play much like the Commando and shoot at anything that moves with the faster weapons, it is generally ill-advised to do so. The Sharpshooter is most effective in eliminating any larger targets; however, his rather large ammo supply and decent damage output can lead players to simply shoot foes in the body until they die. On the earlier waves, the Sharpshooter may get away with this tactic; however, on later waves and harder difficulties, this may prove to be ineffective. In later waves, and on harder difficulties, headshots become far more important. A vigilant Sharpshooter who maximises the effectiveness of his perk bonuses by focusing on large targets may appear lower down on the scoreboard, but is actually far more valuable to the squad. However, when there are no large threats in sight, the Sharpshooter should still help the team by shooting the weaker specimens in the head.

The Sharpshooter has his own place in the Patriarch round, as his high damage with the crossbow or M14 when it headshots can be enough to stun the Patriarch on lower difficulties. However, the Sharpshooter does not have any special resistance or speed, and also suffers from the large smoke effects from pipe bombs. If Patriarch is close, his retaliation against Sharpshooter might be deadly.

Contents

[edit] Helping the Sharpshooter

[edit] Leveling Tactics

[edit] Tactics

[edit] Statistics

[edit] Weapons

Category Pistols Rifles
9mm .44 Magnum Handcannon Lever-action Crossbow M14 EBR
Trader 9mm.png Trader Revolver.png Trader Handcannon.png Trader Winchester.png Trader Crossbow.png Trader M14.png
Cost range £150 £450−£135 £500−£150 £200 £800 £2500−£750
Ammunition 15Hud Ammo Clip black.png240 6Hud Ammo Clip black.png128 8Hud Ammo Clip black.png96 10Hud Single Bullet black.png80 1Hud Arrowhead black.png36 20Hud Ammo Clip black.png160
Hud Single Bullet black.pngHud Arrowhead black.png Individual shot reload.Hud Ammo Clip black.png Magazine reload.

[edit] Effects

Rank Headshot kills † Weapon Bonuses † Headshot damage Weapon discounts ‡ Spawn
Headshot damage Recoil Reload speed
 +10%  +5% 10%
   30  +20% −25% −10% +10% 20%
★★   100  +38% −50% −20% +20% 30%
★★★   700  +56% −75% −30% +30% 40%
★★★★ 2,500  +82% −40% +40% 50%
★★★★★ 5,500 +125% −50% +50% 60% Lever-action
8,500 +140% −60% 70% Crossbow
 ‡ With the .44 Magnum, handcannon, and M14 EBR.  † With on-perk weapons. 
Equipment by perk
Field medic Medical syringe • Combat armour • MP7M • MP5M
Support specialist Welder • Shotguns (Shotgun • Combat shotgun • Hunting shotgun • AA12)
Sharpshooter Pistols (9mm • .44 Magnum • Handcannon) • Rifles (Lever-action • Crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • M4 • SCARMK17)
Berserker Knife • Machete • Fire axe • Katana • Claymore • Chainsaw
Firebug MAC-10 • Flamethrower • Husk fireball launcher
Demolition Pipe bomb • Grenade launchers (M79 • M32 • M4 203) • L.A.W
Weapon damage table
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