Sharpshooter

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Icon of the Sharpshooter.

Sharpshooters, as expected, are the Snipers of the team. Their role is to focus on the more dangerous threats to the front liners and pick them off with their extraordinary accuracy and damage.

The Sharpshooter not only excels at taking out awkward foes such as Crawlers and Sirens, but is also able to deliver a large ‘spike’ of damage to big and powerful specimens such as the Scrake, Fleshpound and even the Patriarch. Their weapons of choice are the 9mm pistol, Handcannon, Lever-action rifle, Crossbow, and the M14 EBR. All have their strengths and weaknesses, but the Sharpshooter is granted more damage with these weapons; and will also enjoy up to an extra 50% damage for successful headshots as well. This coupled with their fast reload and low recoil makes the Sharpshooter a very deadly perk in both open and enclosed areas.

Due to the extensive variety of weapons to pick from, the Sharpshooter is a rather flexible class. On the move the Handcannon and 9mm are great for scoring critical headshots, while the Crossbow can eliminate dangerous threats with great efficiency. Accuracy on the pistol weapons can also be sacrificed for DPS using dual wielded guns. The Sharpshooter will not gain any extra ammo, and will struggle to take out targets at range, but will be able to fire much more rapidly and deal a lot of damage to nearby foes very quickly.

Although it is very tempting for the Sharpshooter to play much like the Commando and shoot at anything that moves, it is generally ill advised to do so. The Sharpshooter's role is to take out the larger targets in the game, however his rather large ammo supply and high damage output can lead players to simply body shot foes until they die, especially with the likes of the M14 EBR and Handcannons. In the early waves the Sharpshooter may get away with this tactic, however later on this may prove to be costly. Bullet spamming will make players a lot less disciplined at going for headshots, and may cause sloppy play against more dangerous specimens when it really counts, allowing them to break through. It may also cause the Sharpshooter to be caught off guard when one of the more threatening foes appears, forcing the Sharpshooter to rush his shot and be more likely to miss. Sharpshooters who remain vigilant and stay on the lookout for the more dangerous specimens in the wave may appear lower down the scoreboard, but are actually far more valuable to the squad.

Overall the Sharpshooter will generally sit at the back of the group, always on the look out for potential threats to the front line and eliminating them before they have a chance to break through the team.

Perk ladder

Rank Headshot Kills With 9mm, Handcannon, Rifle, Crossbow or M14 Required 9mm/Handcannon/Rifle/Crossbow/M14 Headshot Damage ↑ Handcannon/M14 Discount ↑ Spawn With
Damage ↑ Recoil ↓ Reload Speed ↑
5% 5% 10%
30 10% 25% 10% 10% 20%
★★ 100 15% 50% 20% 20% 30%
★★★ 700 20% 75% 30% 30% 40%
★★★★ 2,500 30% 40% 40% 50%
★★★★★ 5,500 50% 50% 50% 60% Lever action rifle
8,500 60% 60% 70% Crossbow


Equipment by perk
Field medic Medical syringe • Combat armour • MP7M
Support specialist Welder • Shotguns (Shotgun • Hunting shotgun • AA12) • L.A.W
Sharpshooter 9mm tactical pistol • Handcannon • Rifles (Lever-action rifle • Compound crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • SCARMK17)
Berserker Knife • Machete • Fire axe • Chainsaw • Katana
Firebug Flamethrower
Demolition Pipe bomb • Grenade launchers (M79 Grenade launcher • M32 Multiple grenade launcher)
Weapon damage table
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