From Killing Floor Wiki
Specimens are the "zombies" of the game who have been experimented on by a group of scientists from Horzine Biotech, a biotechnology company in London, England. Apparently, something went horribly wrong (as said in the Trailer) during the cloning and bio engineering experiments and the specimens became extremely hostile, beyond their control. In the end, the lab got overrun and every living thing wiped out. In a matter of minutes, Horzine Biotech was already a living nightmare and soon, the specimens had already reached the city and destroyed civilisation. These specimens are not mutated physically but they are completely insane and lust for human flesh. The specimens also tend to feed on dead squad members which leads to the achievement, Dignity for the dead (Kill 10 specimens feeding on teammates).
Until today, the specimens have only been known as "failed cloning experiments" while nobody knows the reason why the scientist (the Patriarch) is physically mutated and mentally insane as people believe that he is one of the surviving scientists from Horzine Biotech itself. To add more evidence to this, the Patriarch also claims these specimens to be his "children" when the camera zooms on him on the last wave.
There are ten types of specimens which are very different from each other and each have different special abilities. Decapitating them will disable their special ability, this excludes the Patriarch, Scrake, and Siren who can only be decapitated as the killing blow.
Descriptions
| Icon
| Name
| Description
|
| Clot
| The Clot is one of the weakest and most common specimen. They posses the ability to grab players.
|
| Crawler
| The Crawler is the weakest and most agile specimen. They often travel in groups and can spawn in unusual places.
|
| Gorefast
| The Gorefast is a moderately powerful specimen with the ability to charge at people in short range.
|
| Stalker
| The Stalker is a weak specimen with the ability to render herself invisible.
|
| Bloat
| The Bloat is a large and slow specimen with high amount of health and the ability to spew corrosive bile over its targets.
|
| Husk
| The Husk is a moderately powerful specimen with a ranged fireball attack. They can occasionally be mistaken for Fleshpounds at distance.
|
| Siren
| The Siren is a moderately powerful specimen with a powerful area of effect scream attack.
|
| Scrake
| The Scrake is a very durable specimen that carries a chainsaw. It charges people when it is on low health.
|
| Fleshpound
| The Fleshpound is a very powerful and dangerous specimen. It's prone to attacks of rage and can charge without provocation.
|
| Patriarch
| The Patriarch is the final boss, appearing in the final wave, equipped with a minigun, rocket launcher, and the ability to heal and turn invisible.
|
Health
These are the base values for specimen health. The increase is added to a specimens base health for each player after the first in the game, before being affected by the difficulty multipliers, which are 0.5 for beginner, 1 for normal, 1.35 for hard and 1.75 for suicidal.
Total health
| Difficulty
|
|
|
|
|
|
|
|
|
|
|
| Beginner
| 65
| 35
| 125
| 50
| 263
| 300
| 150
| 500
| 750
| 2000
|
| Normal
| 130
| 70
| 250
| 100
| 525
| 600
| 300
| 1000
| 1500
| 4000
|
| Hard
| 176
| 95
| 338
| 135
| 709
| 810
| 405
| 1350
| 2025
| 5400
|
| Suicidal
| 228
| 123
| 438
| 175
| 919
| 1050
| 525
| 1750
| 2625
| 7000
|
|
|
| Increase
| 0
| 0
| 38
| 0
| 131
| 60
| 30
| 500
| 375
| 3000
|
Head health
| Difficulty
|
|
|
|
|
|
|
|
|
|
|
| Beginner
| 13
| 13
| 13
| 13
| 13
| 100
| 100
| 325
| 350
| 2000
|
| Normal
| 25
| 25
| 25
| 25
| 25
| 200
| 200
| 650
| 700
| 4000
|
| Hard
| 34
| 34
| 34
| 34
| 34
| 270
| 270
| 878
| 945
| 5400
|
| Suicidal
| 44
| 44
| 44
| 44
| 44
| 350
| 350
| 1138
| 1225
| 7000
|
|
|
| Increase
| 0
| 0
| 0
| 0
| 0
| 10
| 10
| 163
| 175
| 3000
|
Attack damage
Melee attacks
| Difficulty
|
|
|
|
|
|
|
|
|
|
|
| Beginner
| 2
| 2
| 5
| 3
| 4
| 5
| 4
| 6
| 11
| 23
|
| Normal
| 6
| 6
| 15
| 9
| 14
| 15
| 13
| 20
| 35
| 75
|
| Hard
| 8
| 8
| 19
| 11
| 18
| 19
| 16
| 25
| 44
| 94
|
| Suicidal
| 11
| 11
| 26
| 16
| 25
| 26
| 23
| 35
| 61
| 131
|
Special attacks
| Attack
| Beginner
| Normal
| Hard
| Suicidal
|
| Bloat bile
| ?
| ?
| ?
| ?
|
| Siren scream
| 2.4
| 8
| 10
| 14
|
| Husk Fireball
| 6
| 20
| 25
| 35
|
| Patriarch Claw
| 25.5
| 85
| 106.25
| 148.75
|
| Tentacles
| 13.5
| 45
| 56.25
| 78.75
|
| Chain-gun
| 1.8
| 6
| 7.5
| 10.5
|
| Rocket launcher
| 75
| 200
| 230
| 260
|
Movement
The movement speed of specimens varies based the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cant charge whilst in water. The difficulty modifiers for specimens speed is 95% for beginner, 115% for hard, and 130% for suicidal. There are no modifiers on the height specimens can jump. Human players run at a speed of 200 units, and jump 325 units.
| State
|
|
|
|
|
|
|
|
|
|
|
| Land
| 105
| 140
| 120
| 200
| 75
| 115
| 100
| 85
| 130
| 120
|
| Water
| 105
| 130
| 140
| 180
| 102
| 102
| 80
| 75
| 120
| 120
|
| Charge
| —
| —
| 225
| —
| —
| —
| —
| 298
| 299
| 300
|
|
|
| Jump
| 340
| 350
| 320
| 350
| 320
| 320
| 320
| 320
| 320
| 320
|
Bounty
Upon killing a specimen a player is rewarded with a cash bounty, this bounty varies between specimens and difficulties. The base value is the bounty on normal, for beginner this is doubled, for hard and suicidal the floor value of 85% and 65% is used. All values are in British pounds.
| Difficulty
|
|
|
|
|
|
|
|
|
|
|
| Beginner
| 14
| 20
| 24
| 30
| 34
| 34
| 50
| 150
| 400
| 1000
|
| Normal
| 7
| 10
| 12
| 15
| 17
| 17
| 25
| 75
| 200
| 500
|
| Hard
| 5
| 8
| 10
| 12
| 14
| 14
| 21
| 63
| 170
| 425
|
| Suicidal
| 4
| 6
| 7
| 9
| 11
| 11
| 16
| 48
| 130
| 325
|
Wave layout
In a standard game specimens can only appear in certain waves, this varies based on the length of the game. The first, last, and final waves always contains the same specimens. In these waves the only thing that changes is the numbers of specimens, which is based on the game length and the number of players.
Short game
Medium game
| Wave
|
|
|
|
|
|
|
|
|
|
| 1
| X
| | X
| | X | | | |
|
| 2
| X
|
|
|
|
| 3
| X
|
|
|
| 4
| X
|
|
| 5
| X
|
| 6
| X
|
| 7
| X
|
Long game
| Wave
|
|
|
|
|
|
|
|
|
|
| 1
| X
| | X
| | X | | | |
|
| 2
| X
|
|
|
|
| 3
| X
|
|
|
| 4
| X
|
|
|
| 5
| X
|
|
| 6
| X
|
|
| 7
| X
|
| 8
| X
|
| 9
| X
|
| 10
| X
|
Final wave
The final wave contains scripted spawns. The phases represent the number of healing syringes the Patriarch has used, out of three.
See also
| Language:
| English
|