Specimens

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Specimens are the "zombies" of the game who have been experimented on by a group of scientists from Horzine Biotech, a biotechnology company in London, England. Apparently, something went horribly wrong (as said in the Trailer) during the cloning and bio engineering experiments and the specimens became extremely hostile, beyond their control. In the end, the lab got overrun and every living thing wiped out. In a matter of minutes, Horzine Biotech was already a living nightmare and soon, the specimens had already reached the city and destroyed civilisation. These specimens are not mutated physically but they are completely insane and lust for human flesh. The specimens also tend to feed on dead squad members which leads to the achievement, Dignity for the dead (Kill 10 specimens feeding on teammates).

Until today, the specimens have only been known as "failed cloning experiments" while nobody knows the reason why the scientist (the Patriarch) is physically mutated and mentally insane as people believe that he is one of the surviving scientists from Horzine Biotech itself. To add more evidence to this, the Patriarch also claims these specimens to be his "children" when the camera zooms on him on the last wave.

There are ten types of specimens which are very different from each other and each have different special abilities. Decapitating them will disable their special ability, this excludes the Patriarch, Scrake, and Siren who can only be decapitated as the killing blow.

Contents

Descriptions

Icon Name Description
 Clot  The Clot is one of the weakest and most common specimen. They posses the ability to grab players.
 Crawler  The Crawler is the weakest and most agile specimen. They often travel in groups and can spawn in unusual places.
 Gorefast  The Gorefast is a moderately powerful specimen with the ability to charge at people in short range.
 Stalker  The Stalker is a weak specimen with the ability to render herself invisible.
 Bloat  The Bloat is a large and slow specimen with high amount of health and the ability to spew corrosive bile over its targets.
 Husk  The Husk is a moderately powerful specimen with a ranged fireball attack. They can occasionally be mistaken for Fleshpounds at distance.
 Siren  The Siren is a moderately powerful specimen with a powerful area of effect scream attack.
 Scrake  The Scrake is a very durable specimen that carries a chainsaw. It charges people when it is on low health.
 Fleshpound  The Fleshpound is a very powerful and dangerous specimen. It's prone to attacks of rage and can charge without provocation.
 Patriarch  The Patriarch is the final boss, appearing in the final wave, equipped with a minigun, rocket launcher, and the ability to heal and turn invisible.

Health

These are the base values for specimen health. The increase is added to a specimens base health for each player after the first in the game, before being affected by the difficulty multipliers, which are 0.5 for beginner, 1 for normal, 1.35 for hard and 1.75 for suicidal.

Total health

 Difficulty 
 Beginner  65 35 125 50 263 300 150 500 750 2000
 Normal  130 70 250 100 525 600 300 1000 1500 4000
 Hard  176 95 338 135 709 810 405 1350 2025 5400
 Suicidal  228 123 438 175 919 1050 525 1750 2625 7000
 Increase  0 0 38 0 131 60 30 500 375 3000

Head health

 Difficulty 
 Beginner  13 13 13 13 13 100 100 325 350 2000
 Normal  25 25 25 25 25 200 200 650 700 4000
 Hard  34 34 34 34 34 270 270 878 945 5400
 Suicidal  44 44 44 44 44 350 350 1138 1225 7000
 Increase  0 0 0 0 0 10 10 163 175 3000

Attack damage

Melee attacks

 Difficulty 
 Beginner  2 2 5 3 4 5 4 6 11 23
 Normal  6 6 15 9 14 15 13 20 35 75
 Hard  8 8 19 11 18 19 16 25 44 94
 Suicidal  11 11 26 16 25 26 23 35 61 131

Special attacks

Attack Beginner Normal Hard Suicidal
Bloat bile ? ? ? ?
Siren scream 2.4 8 10 14
Husk Fireball 6 20 25 35
Patriarch Claw 25.5 85 106.25 148.75
Tentacles 13.5 45 56.25 78.75
Chain-gun 1.8 6 7.5 10.5
Rocket launcher 75 200 230 260

Movement

The movement speed of specimens varies based the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cant charge whilst in water. The difficulty modifiers for specimens speed is 95% for beginner, 115% for hard, and 130% for suicidal. There are no modifiers on the height specimens can jump. Human players run at a speed of 200 units, and jump 325 units.

 State 
 Land  105 140 120 200 75 115 100 85 130 120
 Water  105 130 140 180 102 102 80 75 120 120
 Charge  225 298 299 300
 Jump  340 350 320 350 320 320 320 320 320 320

Bounty

Upon killing a specimen a player is rewarded with a cash bounty, this bounty varies between specimens and difficulties. The base value is the bounty on normal, for beginner this is doubled, for hard and suicidal the floor value of 85% and 65% is used. All values are in British pounds.

 Difficulty 
 Beginner  14 20 24 30 34 34 50 150 400 1000
 Normal  7 10 12 15 17 17 25 75 200 500
 Hard  5 8 10 12 14 14 21 63 170 425
 Suicidal  4 6 7 9 11 11 16 48 130 325

Wave layout

In a standard game specimens can only appear in certain waves, this varies based on the length of the game. The first, last, and final waves always contains the same specimens. In these waves the only thing that changes is the numbers of specimens, which is based on the game length and the number of players.

Short game

 Wave 
1  X X X
2  X
3 
4  X

Medium game

 Wave 
1  X X X
2  X
3  X
4  X
5  X
6  X
7  X

Long game

 Wave 
1  X X X
2  X
3  X
4  X
5  X
6  X
7  X
8  X
9  X
10  X

Final wave

The final wave contains scripted spawns. The phases represent the number of healing syringes the Patriarch has used, out of three.

 Phase 
0  X
1  X
2  X
3  X

See also

Characters
Humans Original characters • Outbreak character pack • Nightfall character pack • Trader
Specimens Clot • Crawler • Gorefast • Stalker • Bloat • Husk • Siren • Scrake • Fleshpound • Patriarch
Language: English
 
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