Support specialist

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Icon of the Support specialist.

The Support specialist is usually a key member of a good squad, and will typically sit on the front line with a Berserker, assisting them in cutting down the bulk of the horde. They have a massive damage output at close range and will generally handle the heavier weapons of the squad's arsenal, including the Shotgun, Hunting shotgun, the L.A.W Rocket Launcher and the devastating AA12. Their shotgun damage and penetration is drastically improved, and their explosive damage with Grenades and L.A.W rockets is more powerful as well. As such, they can easily rip through large groups of clustered enemies, and be able to deal substantial damage to the more powerful and dangerous specimens the team will face. To add to this, Support players have a greater weight capacity than other classes, giving them the option to carry a good variety of weapons. A fully-fledged Support specialist for example, can carry a massive 24kgs of equipment, which easily allows him to carry 2 shotguns and still have enough room for something else like a Katana or Pipe bomb.

Support specialists are usually better in a defensive capacity, where they can funnel enemies in front of them to ensure their weapons can tear through as many enemies as possible each shot. However damage output isn’t their only role, they are also much more efficient when using the welding tool, allowing them to weld doors a lot faster than the other perks. A lone Support player can lock down an area with multiple entry points very quickly, and will be much more capable at maintaining a weld against bigger groups of specimens. This however does force the Support specialist to choose between the 2 roles, and will usually see him sat at the back of the group maintaining the weld for most of the round. This can be compromised however since one advantage to superior welding is also faster un-welding. If a door is being overrun the Support specialist can wait for the percentage to get low enough and then quickly un-weld the final bit before the door is broken. He can then swap to his Hunting Shotgun or AA12, cut through everything behind the door, and then close and re-weld it shut again once the mob is defeated.

The biggest problem a Support specialist will face is with his reload time and ammo capacity. He does have a bonus to carry more shotgun ammo and grenades/rockets, but it is easy to get carried away and burn through supplies without thinking. This is heightened by a slow reload, which means he will rarely have a full chamber or magazine, and will look like he has more ammo than he actually does. As such the Support specialist must try to avoid wasting a shell on small individual targets like Clots and Crawlers, and wherever possible line himself up to hit as many foes as possible per shot.

This however can be avoided with a little caution and good teamwork. The powerful and versatile nature of this perk makes it a favourite for quite a few players, and serves a vital role cutting through swarms of foes and maintaining the teams defences.

Tactics

  • Welding a door into a small room allows you to wait inside while a large amount of specimens gather outside. When they break the door down you can happily blaze away with your weapon of choice and you will get far more kills per shot.
  • More experienced players can also unweld the door once enough specimens have grouped up, blaze the swarm, then re-weld the door to use again.
  • Try crouching when you are firing a shotgun into a crowd of specimens. You are far more likely to catch Crawlers in the blast.
  • For tougher enemies, try aiming at the head with the iron-sights on your shotgun.
  • Reload a Pump-action shotgun whenever you have a chance between crowds of enemies, because you might not have ample time to do so when they are within melee range
  • Try to use the AA12 on Semi-Automatic to conserve ammo, and only go onto fully automatic for tougher enemies like Fleshpounds, the Scrake and the Patriarch (just head-shot the Bloat).
  • On higher difficulties, the AA12's ammo supply simply wont be enough on later waves. Always keep a normal Shotgun with you to use on smaller specimens so you may use the AA12's shear firepower on tougher enemies. This will ensure you wont get caught without ammo for your AA12 when a Fleshpound approaches.

Levelling tactics

Earning weld points is a fairly easy task. On solo trap the last few specimens of a wave behind a door, make sure you can maintain the weld at 100%. Then change your primary fire function to a key such as numpad 0, and weigh it down. If left over night in this state you'll earn a few million weld points by morning, well over the required amount for level 6.

Perk ladder

Rank Requirements Shotgun Grenade Extra Carry Weight ↑ Welding Speed ↑ Shotgun Discount ↑ Spawn With
Weld Points Shotgun Damage Damage ↑ Penetration ↑ Ammo ↑ Damage ↑ Capacity ↑
10% 10% 10% 10%
2,000 25,000 18% 10% 5% 20% 15% 25% 20%
★★ 7,000 100,000 20% 36% 20% 10% 40% 20% 50% 30%
★★★ 35,000 500,000 30% 54% 25% 20% 60% 25% 75% 40%
★★★★ 120,000 1,500,000 40% 72% 30% 80% 30% 100% 50%
★★★★★ 250,000 3,500,000 50% 90% 40% 100% 50% 150% 60% Shotgun
370,000 5,500,000 60% 30% 50% 120% 60% 70% Hunting shotgun


Equipment by perk
Field medic Medical syringe • Combat armour • MP7M
Support specialist Welder • Shotguns (Shotgun • Hunting shotgun • AA12) • L.A.W
Sharpshooter 9mm tactical pistol • Handcannon • Rifles (Lever-action rifle • Compound crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • SCARMK17)
Berserker Knife • Machete • Fire axe • Chainsaw • Katana
Firebug Flamethrower
Demolition Pipe bomb • Grenade launchers (M79 Grenade launcher • M32 Multiple grenade launcher)
Weapon damage table
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