Support specialist

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Icon of the Support specialist.

The Support specialist, colloquially known as the Support, is usually a key member of a good squad. He typically either holds the front line, attacking the majority of specimens, or assumes the more passive role of maintaining the weld on doors. The Support specialist can output a large amount of damage at close range, generally carries the heavier weapons of the squad's arsenal, primarily the Shotgun, Hunting shotgun, Combat Shotgun, and AA12. His shotgun damage and penetration is significantly improved, and his Grenades inflict more damage as well. As such, the Support specialist can easily rip through large groups of clustered enemies, and deal substantial damage to bigger specimens. The Support specialist has a greater weight capacity than other classes, giving him the option to carry a large variety of weapons. A fully-fledged Support specialist, for example, can carry 24kg of equipment, which may encompass two shotguns and a Katana.

The Support specialist is more effective in a defensive capacity, where he can funnel enemies through a choke point and take advantage of his shotguns' penetration bonus. In addition, he is up to 2.5 times faster in welding than other perks. A lone Support specialist can lock down an area with multiple weldable doors very quickly, and is much more capable of maintaining a weld against powerful groups of specimens. When a door is about to be breached, the Support specialist's bonuses also makes it easier for him to unweld the door without having it destroyed by the specimens, eliminate the enemies on the other side of the door with a Hunting shotgun or AA12, and re-weld the door.

The biggest problems a Support specialist will face are reload time and ammo capacity. The amount of time required to fully reload a shotgun is at least 2.75 seconds, so it is generally better for the Support specialist to keep his distance from specimens during the reloading process. Despite his increased capacity for shotgun ammo and grenades, poor shot selection will deplete his reserves quickly. The Support specialist should try to hit as many specimens as possible with each shell, take full advantage of his increased weight capacity, use a side arm whenever powerful weapons are not needed, and avoid wasting shells on small individual targets like Clots and Crawlers. When using the pump-action shotgun, the Support specialist should reload immediately after a shot is fired whenever the next shot does not immediately need to be fired, as the reloading process can be quickly interrupted. When gauging the ammo reserves for an AA12, use the semi-automatic firing mode if it helps, and bear in mind that a partially empty magazine is counted as a full magazine on the head-up display.

The Crawler, when found in a group, can be eradicated by a crouching Support specialist so that his shotgun penetration bonus is used. Because the hunting shotgun's secondary fire is the most powerful amongst all firearms in the game, it is often effective at quickly finishing a wounded Scrake or Fleshpound. At very short range, headshots, perhaps using the shotgun's iron-sights, can be useful for decapitating medium or large specimens.

Contents

[edit] Levelling tactics

Earning weld points is a fairly easy task. On solo, trap the last few specimens of a wave behind a door, and make sure you can maintain the weld at 100%. Change your primary fire function to a key such as numpad 0, and weigh it down. Over the course of a few hours, you will earn enough welding points for level 6.

Although the leveling "tactic" above is useful for those who might want to skip their welding duties altogether, welding doors is an important part of the perk. As a support class, you may have games where welding is key to keeping the whole team alive: do not skip welding just because you are bored with it or do not find it beneficial. Practice welding doors, and unwelding them when zeds build up behind them to clear. Being able to do this without letting the door break can prove quite hard, especially on suicidal and hell on earth difficulties. Listen carefully to what's behind the door--being able to identify what is waiting for you will give you a better idea of whether you should ask for back up when clearing.

If you want to avoid being on welding duty: stay away from the door and put some distance between all players (including yourself) and the door. If you (or anyone else) is obsessively checking it, or hanging out near it, rest assured you will draw zeds to the door and require welding and clearing.

[edit] Helping the Support specialist

Understand that the Support specialist's weapons aren’t very good at long-range shooting, and compensate for this weakness by taking out Husks and Sirens if you can.

Supports generally like enclosed areas where long-range attacks are neutralised, and where specimens are forced to bunch up in corridors. Help the support specialist by choosing maps that offer this kind of terrain. If you can spare some money, contributions towards the cost of the AA12 are always appreciated, as it is the most expensive weapon in the game.

The Support's shotguns have long reloads, help the Support by ensuring he is not overrun while he is trying to reload his weapons.

[edit] Tactics

[edit] Perk ladder

Rank Requirements Shotgun Grenade Extra Carry Weight ↑ Welding Speed ↑ Shotgun Discount ↑ Spawn With
Weld Points Shotgun Damage Damage ↑ Penetration ↑ Ammo ↑ Damage ↑ Capacity ↑
10% 10% 10% 10%
2,000 25,000 18% 10% 5% 20% 15% (2) 25% 20%
★★ 7,000 100,000 20% 36% 20% 10% 40% 20% (3) 50% 30%
★★★ 35,000 500,000 30% 54% 25% 20% 60% 25% (4) 75% 40%
★★★★ 120,000 1,500,000 40% 72% 30% 80% 30% (5) 100% 50%
★★★★★ 250,000 3,500,000 50% 90% 40% 100% 50% (7) 150% 60% Shotgun
370,000 5,500,000 60% 30% 50% 120% 60% (9) 70% Hunting shotgun
Equipment by perk
Field medic Medical syringe • Combat armour • MP7M • MP5M
Support specialist Welder • Shotguns (Shotgun • Combat shotgun • Hunting shotgun • AA12)
Sharpshooter Pistols (9mm • .44 Magnum • Handcannon) • Rifles (Lever-action • Crossbow • M14 EBR)
Commando Grenade • Assault rifles (Bullpup • AK-47 • M4 • SCARMK17)
Berserker Knife • Machete • Fire axe • Katana • Claymore • Chainsaw
Firebug MAC-10 • Flamethrower • Husk fireball launcher
Demolition Pipe bomb • Grenade launchers (M79 • M32 • M4 203) • L.A.W
Weapon damage table
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