Talk:Combat armour
[edit] Cost per amour point
I'm not really sure but I actually experimented with this. I stood on some fire and when I had 2 damage in armour, I could renew it by paying £4 (£2 each armour point). Then I took 30 armour damage. I had to pay £90 which is £3/AP (armour point). Later on, I took 5 AP damage and I had to pay £13 (£2.6/AP). I don't really know how to put this in words but, the more armour damage you take, the more you have to pay for it. But the price will stop increasing once the price reaches £3/AP. Or something like that. :\ --Takua 17:20, 25 October 2009 (UTC)
- So far, all my armor repairs have cost me exactly £3/AP. If your observations are correct, repairing a small amount of damage is cheaper, starting from £2/AP. Gotta do some testing to find out the exact cost formula... --Epeli 19:53, 25 October 2009 (UTC)
- So what you two are saying is that the rate of the price to repair Combat Armor scales higher as the armor becomes more damaged, starting at 2 pounds per point of armor damage and increasing to a price ceiling of 3 pounds per point of armor damage at a certain point yet to be determined, right? 08) 06:13, 26 October 2009 (UTC)Snakexdude11 06:13, 26 October 2009 (UTC)
- Yes, exactly what I'm trying to say. But I don't really know how the price increases per AP. --Takua 07:03, 26 October 2009 (UTC)
[edit] Tactic about harder difficulty levels
I wholeheartedly disagree with the second tactic. Generally on hard and particularly suicidal/hell on earth, we've always held off on buying armor as late as possible (usually as late as wave 5), as money issues arise far more often, and a good gun will prevent far more damage than some armor. not to mention it's all common zeds up until then, and if you really need armor to survive, well... Ilya86 18:36, 6 January 2011 (UTC)
- Yeah, the team is obviously doing something wrong if you can't survive Hard up to wave 5 without purchasing armour. —Weldindisdowa T/C 19:37, 6 January 2011 (UTC)