Talk:Fleshpound

From Killing Floor Wiki
Jump to: navigation, search

Broken picture?


Yet again, one of the pictures we uploaded while the wiki was still new. Maybe someone could get a better pic? --Takua 10:44, 24 June 2009 (UTC)

Contents

[edit] Grammatical error?

"The biggest weapons kill these hulking slabs of flesh and anger fastest and make them safer to take down."

This sentence really confuses me probably due to the overuse of "And". I also don't get how making them anger faster makes them safer to take down. I'm left unsure whether I should reword it or not. :S --Takua 09:23, 11 January 2010 (UTC)

Yeah, consider just re-writing the line completely, i think. Only the biggest weapons will do the job safely anyway (i.e, before he gets mad). --Tigerhawk71 09:25, 13 January 2010 (UTC)
I wrote that a while ago and missed out a comma >.< It should have read;
slabs of flesh and anger fastest, and make them safer to take down.
Dont quite know why I wrote it, I think it was because I had been writing some short stories and I gave into my more theatrical tendencies >.< --Alessio 22:36, 31 January 2010 (UTC)

[edit] Proximity trigger

The current revision states on more than one occasion that your distance and line of sight affect the event that it rages: "a Fleshpound will rage if its target goes out of sight or too far away", "[...] cause it to rage as will going to far away from it". However, my experience contradicts this as I've never perceived any correlation whatsoever between their propensity to rage and their distance, given that I'm not damaging them. I just tested it out at West London on the Beginner and Suicidal difficulties, and I've observed FPs rage right in front of me, on the other end of a long street, around a corner, and virtually anywhere, with a uniform distribution. —Weldindisdowa 22:22, 31 January 2010 (UTC)

I've noticed that FP's sometimes rage when they are out of sight, but I dont know what triggers it. Sometimes they even seem to 'overdose' on their adrenaline and when they enrage they seem to sprint at you then randomly drop dead. Bleed out time maybe? Not really sure lol --Alessio 22:30, 31 January 2010 (UTC)
Yes, they do randomly drop dead sometimes if they're not able to hit anything for a certain amount of time after being enraged, and I've seen it for both near, far, and out-of-sight FPs. We can put in that piece of trivia somewhere, but I'm more worried about the factual accuracy of the statements I quoted above. —Weldindisdowa 22:38, 31 January 2010 (UTC)
Agreed, I am curious however, to know the exact time it takes them to 'overdose' as we could call it. Would be nice to deal with a FP on Suicidal or something =D --Alessio 23:31, 31 January 2010 (UTC)
An interesting thing I have seen a few times on the Poundamonium! mutator is that the wave number randomly drops down as they 'overdose' even if I havent dealt any damage to them at all. Do we think that the adrenaline damages them in some way? --Alessio 23:32, 31 January 2010 (UTC)
I doubt that adrenaline damages them because I tried running around as a Commando and none of the FPs lost health. I wasn't able to have them spontaneously die just now, but I still think that's just a bug. Going back to the topic: after running around for several minutes on Farm and West London, I've noticed that they rage more frequently if I'm in their line of sight because on West London, it was relatively rare to have a FP enraged around a corner. On Farm, where I was running around an open field and in their line of sight (although outside of the draw distance for most), they raged far more frequently—usually around three at a time as opposed to the occasional one on West London. If you don't mind, I'm going to change the statements I quoted above to conform to my findings because I'm starting to really doubt that the original author(s) did their research. —Weldindisdowa 00:16, 1 February 2010 (UTC)
Updates#Date: 2nd July 2009.2C 1004 "The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it" although admittedly I probably worded it badly on the article. — Balthazar (T|C) 00:36, 1 February 2010 (UTC)
That explains the (known) fact that FPs can be enraged without taking damage, but it doesn't help determine what their other trigger is. —Weldindisdowa 03:54, 1 February 2010 (UTC)
I've gone through the scripts for it. Its actually based on a random variable of time which is reset whenever the fleshpound attacks and I've changed the section accordingly. — Balthazar (T|C) 04:00, 1 February 2010 (UTC)
As a reference point here is the script User:Balthazar/Sandbox/Fleshpound. — Balthazar (T|C) 04:11, 1 February 2010 (UTC)

[edit] Pounding action

An amusing thread I found on the Tripwire forums: [1]. — Balthazar (T|C) 17:11, 11 April 2010 (UTC)

[edit] L.A.W. Contradiction

Under "Extermination" there is a quote that reads: "L.A.W isn't recommended for extermination since they have 50% resistance to it, unlike other explosives." However, in the next paragraph there is a quote that says: "On the other hand, it incurs double the damage from hand grenades, pipe bombs and L.A.W rockets; and 25% more damage from M32 and M79 grenades." I honestly don't know which one is true, or is both are true, just under different circumstances. Either way, this needs to be cleared up. — Preceding unsigned comment added by Not Matlock (talkcontribs) 22:34, 27 April 2011

Fixed. Thanks for pointing out the contradiction. —Weldindisdowa T/C 04:13, 28 April 2011 (UTC)
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox