Talk:MP7M medic gun
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I quite like this gun. The power does leave something to be desired, but a three to five round burst will take of the head of a Clot, Crawler, Gorefast, Stalker, and Bloat. You just have to take your time and make the shot count. it's not like this gun is powerful enough to kick, you know? Dinky 22:29, 22 November 2009 (UTC)
- The MP7M is quite good and making headshots but when a Fleshpound pops-up the MP7M is pretty much a pea-shooter to him and sometimes we as players can't take time and need fast and accurate headshots, a group of even weak specimens will empty the MP7M's magazine. Thus a back-up weapon is needed for crowd-control and Fleshpound-gibbing which the MP7M lacks. --Takua 05:57, 23 November 2009 (UTC)
- The Crossbow is always a good idea for that. I like the Katana too, if need be. I usually will let someone else take down the heavy targets. I proudly cower behind them until it's over. Dinky 20:38, 6 December 2009 (UTC)
- The Crossbow as a back-up is already in the article, but the Katana can't really beat a Fleshpound without taking lots of damage. Only for stunning Scrakes and killing other weak stuff maybe? Sirens would be another problem for Katana-users. --Takua 05:57, 7 December 2009 (UTC)
- I just mention the Katana because the Medic is already quite speedy and can cut through waves of smaller buggers while the heavy damage classes take down Fleshies and Scrakes. Dinky 22:28, 3 March 2010 (UTC)
- I find it generally wise to let other people take down the big targets, especially since many players ignore the smaller ones. Using the MP7M or your sidearm of choice (I often take a Bullpup and a M79 GL), clear the smaller critters away from the big bad, then piss it off enough so it charges you and use that Medic speed to kite it through a hail of crossfire. Captain Squid 16:47, 3 August 2010 (UTC)