Fleshpound damage multiplier table
Actually, the previous table wasn't more informative; it was misinformative. Either the SDK is incorrect or your trace was incorrect because I thoroughly tested the entire table with the actual game. The only thing I forgot to include was the blunt headshot, which is now there. Thanks for looking out for factual accuracy and bringing the blunt headshot to my attention, though. —Weldindisdowa T/C 03:27, 31 March 2012 (UTC)
- The test I just conducted demonstrates some very interesting mechanics. The damage that the Fleshpound incurs from an explosive projectile (L.A.W., M32, M79) is greater if it strikes between the head and crotch instead of the legs. The multipliers for the M32/M79 and L.A.W. on the torso are 2.33 and 2 respectively, and on the legs they are 1.25 and 1. However, the AK-47's damage was constant no matter where I shot, besides the head. So when I tested the M79 as both a level 6 Demo and Commando on Beginner, I couldn't one-shot a Fleshpound by aiming at the legs, but could by aiming at the torso. I was also able to barely kill a Fleshpound with one M32 drum as a Commando after setting its health to 4800.
- These results are consistent with my experience in the game. I've completed most maps as an M32 berserker on Hell on Earth solo, and every time I depended on the fact that I could kill a Fleshpound with four M32 grenades; 2625 / (350 * 2.33) ~ 3.2, but 2625 / (350 * 1.25) = 6. I'm going to update the table according to these results because they don't contradict what you've told me so far (with the exception of you being unable to kill one with six M32 nades on 6-man normal as a non-Demo, but I'm assuming that human error was a factor because it's not easy to land 5/6 shots with five teammates and a massive smoke cloud). Please keep me updated on the tests you're conducting, and thanks. —Weldindisdowa T/C 09:30, 1 April 2012 (UTC)
Re: Summer 2012 New Weapons
Yeah, go for it. I'm just putting up the wiki framework. Not even sure how to find the accurate damage values, or how to get decent images of the weapons. All the current ones look higher quality than just in game screen caps, and they've got nice transparent backgrounds. So I'm not sure if those are pictures form a model editor or some such. Thanks! --DarthZeth 05:58, 6 July 2012 (UTC)
- Sounds good. I'm going to go to bed. I'll make the rest of the weapons pages tomorrow if someone else doesn't do it before me. If you want to make the data tables and put them in my talk page, or even on the blank weapons pages, I'll incorporate them later. --DarthZeth 06:29, 6 July 2012 (UTC)
- Awesome, thanks. Does the SDK give info on power/speed/range? Or do you think those bars are just guestimated based on the trader window? (I DLed the SDK, but I have no idea what I'm doing with it) --DarthZeth 15:04, 6 July 2012 (UTC)