|| £2500 (£1875)
|| 5 blocks
|| 20 14 (300)
|| £15 – £225
“An advanced tactical assault rifle. Fires in semi or full auto with great power and accuracy.” —Trader description
The SCARMK17 (Special Forces Combat Assault Rifle, Mark 17) is a tier three weapon for the Commando class. It has much higher firepower, slightly higher rate of fire, and lower magazine capacity in comparison to its predecessors (the Bullpup and the AK47). It appears in game with modular attachments of a red dot sight (making targeting tougher targets like Sirens and Husks a lot easier) and a vertical foregrip. The SCAR'd achievement is earned upon killing one thousand specimens with the weapon.
It has a higher damage per shot and rate of fire than the Bullpup and the AK-47, but it also has higher recoil, cost, and a smaller magazine.
There is also a "Neon SCARMK17" available in the "Neon Weapons" DLC. Its statistics are identical to the normal SCARMK17.
The Commando perk gets a discount on the SCARMK17 from the Trader.
|| Sale value
|| Magazine size
- Use the select fire. The semi-automatic function is advised to conserve ammo and maintain accuracy, useful over long distances and against weaker specimens. The automatic-fire function is very useful for taking down tougher enemies such as Husks, Scrakes and finishing very weak Fleshpounds.
- Try to use your red dot sight as much as possible to maximize hit efficiency, so you can save on purchasing ammo. One thing to keep in mind is the time it takes for the red dot to settle compared to the Bullpup. In close quarters, due to its power and cost it may be preferential to switch to your other assault rifle or to simply let loose without using the sight.
- Though headshots are always advised with all weapons, the SCAR's red dot sight makes it incredibly easy to headshot specimens who might be approaching you, even from a distance.
- On lower difficulties and higher Commando perk levels, it is possible to take down a Scrake by lowering it to approximately 60-75% health, reloading, and then firing rapidly into its head. This is effective at any difficulty in solo mode, but will rapidly become ineffective with higher number of players at high difficulties, since Scrakes gain large amounts of health for every extra player on a team and enrage around 75% right away at high difficulties.
- Another tactic against Scrakes is to shoot an AK47 or any Assault Rifle magazine in small bursts slowly until they hit 76-80% health in about 12-20 bullets depending on difficulty and alive player count, then switch to the SCAR and empty that at the Scrake as he charges you, thus avoiding any reload delay. This requires precise aiming to perform without bridging the volleys from different rifles by any flinch capable weapon such as Machete or a Katana. After whittling down its health to the near enrage threshold, leading an alternate melee strike to its head cause Scrake to mini-flinch and gives an opportunity to dump the more powerful SCAR mags to its weakened head from pre-damage.
- The high base damage of the SCAR, combined with its low weight essentially makes it an huge upgrade on the AK-47. In particular, the Sharpshooter can use it alongside any rifle of choice, where its large ammo reserves and high damage give them a significantly decent sidearm for crowd control and deal comparable headshot damage to Commando. Its low weight also enables Berserkers to carry the stronger Claymore instead of the axe alongside the Katana to trash clear quickly and extend zed time from range. With other classes, mileage may vary due to its relatively high recoil and lack of useful buffs.
Advantages & Disadvantages
- Has an un-intrusive red dot sight.
- Lighter than all other assault rifles, tieing it with DLC weapons.
- High damage per second and per shot
- Cheaper than FNFAL.
- Second fastest reload in assault rifles.
- Expensive ammunition.
- Low magazine size.
- Less powerful scope compared to an ACOG like M4 and FAL.
- Slower rate of fire.
- High recoil as much as an AK-47
The in-game model is based on the 3rd Generation FN SCAR-H STD (7.62x51mm NATO) (notice the length/shape of short 13" barrel and muzzle) with M68 Aimpoint CompM2 and foregrip mounted on rails.